The capping of a dice pool applies ONLY to the process of forming a pool with an ATTRIBUTE + SKILL + GEAR*. It does not apply to any other type of roll, such as damage, rolling for HEALTH, or anything else which isn’t forming a pool with an ATTRIBUTE + SKILL + GEAR.
Note that this DOES include DEFENCES, as these are calculated by forming a pool with an ATTRIBUTE + SKILL + GEAR.
The process is as follows:
*GEAR (or equipment) refers specifically to the gear quality dice pool contribution (high, exceptional, artisanal, etc.) not to any miscellaneous bonuses mentioned in its description.
**This includes LUC dice, exploits, positional modifiers, aim/feint, complications, miscellaneous bonuses, and anything else which is literally part of the initial forming a pool with an ATTRIBUTE + SKILL + GEAR.
Note that this DOES include DEFENCES, as these are calculated by forming a pool with an ATTRIBUTE + SKILL + GEAR.
The process is as follows:
- Form your dice pool by forming a pool with an ATTRIBUTE + SKILL + GEAR.
- Cap it.
- Apply anything else.**
*GEAR (or equipment) refers specifically to the gear quality dice pool contribution (high, exceptional, artisanal, etc.) not to any miscellaneous bonuses mentioned in its description.
**This includes LUC dice, exploits, positional modifiers, aim/feint, complications, miscellaneous bonuses, and anything else which is literally part of the initial forming a pool with an ATTRIBUTE + SKILL + GEAR.
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