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Captured PCs and trust GM/players
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<blockquote data-quote="am181d" data-source="post: 1503063" data-attributes="member: 3576"><p>Here's what I'd suggest: Provide the other PC's clues to track their captured comrades. Move the captured PC's to an interesting local. A army encapment or a slave mine. Give the captured PC's the opportunity to gain useful information or make alliances by interacting with other prisoners or soldiers or whatever. In tracking the captured PC's, the free PC's encounter some faction that is also interested in attacking the camp. (Enemies of the army or kin of the slaves.) This faction can lead a primary assault on the encapment, while the freed PC's can perform a more surgical strike to free the captured PC's. You can play out the PC's mission, but decide by fiat whether they overall assault succeeds or fails. (A good idea might be to give the PC's one goal, like "free all the prisoners", that will determine whether the assault succeeds of fails.) If the assault succeeds and the locale is overtaken, the PC's will have made some interesting new allies. If the assault fails, then the PC's may still be lucky enough to escape with their lives.</p><p></p><p>Now, I don't know if any of the above meshes with either your campaign world or your playing style, but the above scenario would allow you to further develop your bad guys, create some interesting allies for the PC's, and of course reunite your PC's.</p></blockquote><p></p>
[QUOTE="am181d, post: 1503063, member: 3576"] Here's what I'd suggest: Provide the other PC's clues to track their captured comrades. Move the captured PC's to an interesting local. A army encapment or a slave mine. Give the captured PC's the opportunity to gain useful information or make alliances by interacting with other prisoners or soldiers or whatever. In tracking the captured PC's, the free PC's encounter some faction that is also interested in attacking the camp. (Enemies of the army or kin of the slaves.) This faction can lead a primary assault on the encapment, while the freed PC's can perform a more surgical strike to free the captured PC's. You can play out the PC's mission, but decide by fiat whether they overall assault succeeds or fails. (A good idea might be to give the PC's one goal, like "free all the prisoners", that will determine whether the assault succeeds of fails.) If the assault succeeds and the locale is overtaken, the PC's will have made some interesting new allies. If the assault fails, then the PC's may still be lucky enough to escape with their lives. Now, I don't know if any of the above meshes with either your campaign world or your playing style, but the above scenario would allow you to further develop your bad guys, create some interesting allies for the PC's, and of course reunite your PC's. [/QUOTE]
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