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The feeling of Planescape, for me at least, lies in (a) strangeness for the sake of strangeness, (b) magical thinking actually works, (c) people are still basically people despite all that, (d) the powerful are constrained only by their attention span and others of greater power.
So you have strange, tentacled and very crotchey beings plotting in the manner of people to hire thugs to retrieve an immortal, godly merchant's stolen anger, such that the merchant will kick out the hundred lesser fey who are driving up the prices of silver tears from the remote planes. But the anger has been placed inside a Story Well and only by hiring someone of the right attributes - or worse, that can develop the right attributes through a series of tasks - can the tentacled beings attain their goal of buying enough tears to build a Peerless Waterfal of Ecstasy that will transport them home.
And of course the players should be free to find their own equally strange paths forward. So, yes. My (of course) unfinished take on the mood of Planescape is called Ten Thousand Gates, and is much as this.
Reason
Principia Infecta
The feeling of Planescape, for me at least, lies in (a) strangeness for the sake of strangeness, (b) magical thinking actually works, (c) people are still basically people despite all that, (d) the powerful are constrained only by their attention span and others of greater power.
So you have strange, tentacled and very crotchey beings plotting in the manner of people to hire thugs to retrieve an immortal, godly merchant's stolen anger, such that the merchant will kick out the hundred lesser fey who are driving up the prices of silver tears from the remote planes. But the anger has been placed inside a Story Well and only by hiring someone of the right attributes - or worse, that can develop the right attributes through a series of tasks - can the tentacled beings attain their goal of buying enough tears to build a Peerless Waterfal of Ecstasy that will transport them home.
And of course the players should be free to find their own equally strange paths forward. So, yes. My (of course) unfinished take on the mood of Planescape is called Ten Thousand Gates, and is much as this.
Reason
Principia Infecta