I'm starting a new campaign, and trying to have several adventure options available for the characters at first.
One option is signing on as caravan guards (yawn, I know) which will segue them into the adventure "3 Days to Kill." My question for all you fountains of creativity is: How many interesting encounters for a caravan can you come up with?
Here are a few I've thought of:
- Tough, evil-seeming bounty hunters come to collect someone travelling in the caravan. The person they're looking for turns out to be a nasty piece of work himself.
- Among the caravanners is a sleazy bard who is charming everyone in sight to cater to his every whim
-Someone in the caravan provokes a hostile reaction from a passing group of soldiers, or is doing something that is attracting a particular kind of monster
Further suggestions?
Oh, and one other thing: Any tips or feedback from anyone who has run 3 days to kill?
One option is signing on as caravan guards (yawn, I know) which will segue them into the adventure "3 Days to Kill." My question for all you fountains of creativity is: How many interesting encounters for a caravan can you come up with?
Here are a few I've thought of:
- Tough, evil-seeming bounty hunters come to collect someone travelling in the caravan. The person they're looking for turns out to be a nasty piece of work himself.
- Among the caravanners is a sleazy bard who is charming everyone in sight to cater to his every whim
-Someone in the caravan provokes a hostile reaction from a passing group of soldiers, or is doing something that is attracting a particular kind of monster
Further suggestions?
Oh, and one other thing: Any tips or feedback from anyone who has run 3 days to kill?
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