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Carbon 2185: cyberpunk on d&d 5e


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CubicsRube

Adventurer
Supporter
No but it could be.

Adventures in middle earth defines new classes and adds journey, sanctuary, corruption and audience rules to make the 5e ogl give off quite a good middle earth vibe.

Journeying can be very dangerous if the party can't take a long rest, they are travelling through corrupted lands, they've taken a few levels of exhaustion and then a party pf orcs attack.

The core 5e ogl rules while limited in scope is still actually quite malleable.

If they add detailed rules for hacking, equipment and augmentations (which looks like are in the works), then it might be a great way to get gamers who only play d&d to try out the cyberpunk genre.
 


CubicsRube

Adventurer
Supporter
Didn't want to bump this, but does nobody have thoughts on this? It's from a somewhat established company and has 1,500 backers so there is some interest.

It definately intends to keep along with d&d 5e goals of streamlined play it seems and i quite like that.

Examples:
lindfiring around cover imposing disadvantage on the attack in exchange for cover.
Automatic weapons that can fire a burst like a cone template spell.
Ballistic vests that provide ac to all attacks, and minor DR to bullets.
 

I would bet WotC has got its own plans about a d20 Modern 2.0. and to be used for other franchises, for example transformers, superheroes and G.I.Joe (and maybe Fortnite), but the d20 System isn't ready yet for the modern age. Why? In a survival horror a crazy psico-killer with only a knife can be a nightmare for unnarmed civilians PCs but cannon fodder for soldiers PCs wearing the exosuit from Call of Duty: Black Ops. With a RPG(rocket propelled grenadier) you can kill an elephant, dinosaur or creature with huge size. Driving a truck could be enough to rune over a horde of zombies. How should be the XPs reward when there is extra help?

* Sci-fi is a genre what get old very soon. New generations miss last technology what doesn't work in the previous sci-fi works. Now they want suits by spider silk, riot shields by graphene or electric stepways for their PCs, do you understand me?

* Sooner of later you should notice Eclipse Phase has changed the sci-fi RPGs because now players miss the mind transfer and digital inmortality in other titles.

* Cyberpunk talks about our society in the real life, but now the point of view is changing. People are noticing the closest one in our reality to the norsefire party from "V of Vendetta" self-proclaims to be our freedom defenders and we can't trust every body who tell megacorporations are the evil empire, and closest one to real-life cyberpunk dystopy isn't USA but other countries as Venezuela or Eritrea.
 

Cherno

Explorer
I like 5E and I love CP2020, so I am glad to see that there is an attempt to combine those too (yes, I know it's not CP2020, but seems rather close with it's straight approach to the genre as opposed to settings that stray too far into the Sci-Fi genre for my tastes).
 

MarkB

Legend
I'll be interested to see how this works out. I did back a similar cyberpunk reimagining of D&D about a year ago called code::2050, which unfortunately failed to get funded. They had a very good approach of just overlaying their game elements onto the standard D&D ruleset without trying to change anything - no new classes, just new subclasses, very similar weapon stats to the base game, etc.

That was fine for the more Shadowrun-style setting they were going for, but making a purely Cyberpunk setting without the fantasy elements would of course require a different approach. It'll be interesting to see what this one does differently, and how well it works.
 

CubicsRube

Adventurer
Supporter
I asked and magic is definately not on the cards. I suspect more tech will take its place.

They are revealing bits and pieces as the campaign goes on, but there is what looks to be a simple hacking system which looks like it'll be skill rolls to debuff enemies and their items mostly, and a rigger style character that can use a drone similar to a rangers animal companion.

As someone who loves shadowrun but hates the crunch, this approach makes my heart sing. I'm much more theme than mechanics oriented, and if they keep a streamlined approach it'll work really well for me.
 
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Derren

Hero
5E simply would not work. The skills are too shallow, the HP bloat makes combat too melee focused and the entire system is geared towards teh PCs wading through hordes of enemies which simply doesn't fit with cyberpunk.
 

CubicsRube

Adventurer
Supporter
The skills have been changed, the hp changed, and cyberpunk does not rely on grittiness or lethality as a fundamental part of the theme.

Witg weapons dealing more damage and lower HP you can change that really easily. I also haven't seen if they're implementing a shock or pain mechanic yet.

So it may not fit your idea of cyberpunk but it's incorrect to say it would not work period.

AiME has succesfully used the 5e ogl to create a tolkien feel and removed almost all of the magic commonly associated with d&d. It feels very different due to that, so I think there's considerable scope to do so for cyberpunk.
 

Bagpuss

Adventurer
Yeah, it could be! But I think that is the main point, rules-wise, that the designers have to address in making their pitch to would-be backers.

Exactly I was interest until it said it was built of 5th Edition D&D and then all interest vanished, and I LIKE 5th Edition D&D, I know a lot of people that like Cyberpunk aren't huge fans of D&D and its ethos.

I'm glad someone is trying, and the art looks pretty cool, but it is a "wait and see" for me.
 
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billd91

Hobbit on Quest
My interest has been piqued enough to support it to the PDF rulebook level. We'll see how well they manage to pull it off.
 



I guess there is some videogame studio working in a future title using an advanced version of 5th Ed, but not medieval fantasy, but sci-fi or at least modern-age tech. And here they are learning a lot with their own internal playtest. The true challenge is to find the right power balance when PCs and/or enemies have got weapons. In the age of battle royal videogames players notice the difference when one or other has got this or that firearm. A goblin with a bow can't be the same challenging rating than other with a sniper rifle from the roof of a building or within a mecha.
 

MarkB

Legend
I guess there is some videogame studio working in a future title using an advanced version of 5th Ed, but not medieval fantasy, but sci-fi or at least modern-age tech. And here they are learning a lot with their own internal playtest. The true challenge is to find the right power balance when PCs and/or enemies have got weapons. In the age of battle royal videogames players notice the difference when one or other has got this or that firearm. A goblin with a bow can't be the same challenging rating than other with a sniper rifle from the roof of a building or within a mecha.
If your campaign setting doesn't have goblins with bows, it doesn't matter that the guy with the rifle is doing the same amount of damage as that notional goblin. And sure, different weapons will do different damage, but that's already the case - darts do less damage than bows which do less damage than crossbows.
 

Fenris-77

Small God of the Dozens
Supporter
Yeah, the game needs to be balanced within itself, not against other games that might use the same base system. So no notional goblins need apply.
 

But a bodyguard with a gun and a bulletproof jacket isn't the same than a member of a S.W.A.T with complete item. I said bow how example, but I could say other weapons as shotguns, submachines or molotov cocktails.

Don't you remember videogames as Resident Evil or Evil Within where the PCs has to hide in the beginning, but later with enough weapons and ammo can be an one-man-army?

And some players like to mix different titles, for example D&D + Cyberpunk to create his own d20 Shadowrun.

If you allow firearms then most of players will not want melee classes as monk, paladin or barbarian.
 

Fenris-77

Small God of the Dozens
Supporter
Why are you assuming that a Cyberpunk game based on 5E would use the 5E classes? I think it's pretty obvious that they wouldn't.
 

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