Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emoshin" data-source="post: 8938658" data-attributes="member: 7040377"><p>If I understood your question correctly, I think one starting point is to ask: where do we the draw the line between caring <em>about</em> the character and caring about the game? Because I think that's a very blurry line.</p><p></p><p>Just for example, your character, Alex, has just gone through a heart-wrenching dangerous adventure where they ultimately saved the land. Suddenly, Alex is called onto to a new adventure. Does the player say yes or no?</p><p></p><p>If you're caring about the game, well, sure assuming you like the PC, you say "yes"!</p><p></p><p>If you're caring <em>about</em> the character, you might think something along the lines of "No!" because Alex is traumatized, scarred physically and emotionally, and really just needs a break and maybe settle down with a family and have a regular life and do some art. But now, you, the player, are excluded from the next adventure.</p><p></p><p>That kind of tug and pull has kind of always been in the game, but I think most of us almost always lean to caring about the game. Because what's the incentive of caring <em>about</em> the character if it starts conflicting with playing the game?</p><p></p><p>Edit: Perhaps the "way out" is that we create the sort of PCs who were born/destined to go on death-defying adventures and not prone to prioritizing their mental and physical wellness</p></blockquote><p></p>
[QUOTE="Emoshin, post: 8938658, member: 7040377"] If I understood your question correctly, I think one starting point is to ask: where do we the draw the line between caring [I]about[/I] the character and caring about the game? Because I think that's a very blurry line. Just for example, your character, Alex, has just gone through a heart-wrenching dangerous adventure where they ultimately saved the land. Suddenly, Alex is called onto to a new adventure. Does the player say yes or no? If you're caring about the game, well, sure assuming you like the PC, you say "yes"! If you're caring [I]about[/I] the character, you might think something along the lines of "No!" because Alex is traumatized, scarred physically and emotionally, and really just needs a break and maybe settle down with a family and have a regular life and do some art. But now, you, the player, are excluded from the next adventure. That kind of tug and pull has kind of always been in the game, but I think most of us almost always lean to caring about the game. Because what's the incentive of caring [I]about[/I] the character if it starts conflicting with playing the game? Edit: Perhaps the "way out" is that we create the sort of PCs who were born/destined to go on death-defying adventures and not prone to prioritizing their mental and physical wellness [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"
Top