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Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"
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<blockquote data-quote="Bagpuss" data-source="post: 8938659" data-attributes="member: 3987"><p>I think Blades in the Dark says you should treat your character like a stolen car. The first time I saw that phrase was in GM advice in Monsterhearts "<strong>Remember to treat your NPCs like stolen cars. They aren’t your property, so you don’t need to worry about losing them"</strong>. It's nice to see it extended to PCs.</p><p></p><p>It's something I've tended to do in all RPGs with my PCs as well, and generally I've only notice a similar style of play with a few other people I've encountered. Most players I've encountered see survival of their character as the goal, as winning.</p><p></p><p>I'm more interested in if the character provides a good story, than if they live to carry on that story. A character dying a good death is much better to me than having a character betray their nature just to stay alive (although doing that on occasions reveals stuff about the character). I really love playing characters with self-destructive flaws, so they end up doing things that aren't in their best interests.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 8938659, member: 3987"] I think Blades in the Dark says you should treat your character like a stolen car. The first time I saw that phrase was in GM advice in Monsterhearts "[B]Remember to treat your NPCs like stolen cars. They aren’t your property, so you don’t need to worry about losing them"[/B]. It's nice to see it extended to PCs. It's something I've tended to do in all RPGs with my PCs as well, and generally I've only notice a similar style of play with a few other people I've encountered. Most players I've encountered see survival of their character as the goal, as winning. I'm more interested in if the character provides a good story, than if they live to carry on that story. A character dying a good death is much better to me than having a character betray their nature just to stay alive (although doing that on occasions reveals stuff about the character). I really love playing characters with self-destructive flaws, so they end up doing things that aren't in their best interests. [/QUOTE]
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Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"
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