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Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"
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<blockquote data-quote="niklinna" data-source="post: 8945519" data-attributes="member: 71235"><p>Heh. My turn to GM Torg came up a few weeks back and I told the players I planned to run adventures in the gothic horror setting (with a heavy mod to the central mood mechanic of "corruption", which as written is boring as paint drying).</p><p></p><p>Not a one of them made up a gothic horror character—although the one playing the lizard person (edeinos) is disguised as a Victorian lady in mourning. I decided not to press the matter: It's my first time GMing since high school and just learning the ropes of running the game and roll20 is enough of a burden, and a big part of Torg's premise/appeal is mashing up wildly different realities/genres. At least the two Core Earth characters are built for paranormal investigation.</p><p></p><p>This does not mean I'm going to alter the nature of the scenarios I run or the threats they'll face. I told them up front that's what <strong><em>I</em></strong> would be doing, and they agreed to it. I'll try to accommodate the desires for roleplay and combat implicit in their character builds, but it's a lot of bread to spread the jam on.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8945519, member: 71235"] Heh. My turn to GM Torg came up a few weeks back and I told the players I planned to run adventures in the gothic horror setting (with a heavy mod to the central mood mechanic of "corruption", which as written is boring as paint drying). Not a one of them made up a gothic horror character—although the one playing the lizard person (edeinos) is disguised as a Victorian lady in mourning. I decided not to press the matter: It's my first time GMing since high school and just learning the ropes of running the game and roll20 is enough of a burden, and a big part of Torg's premise/appeal is mashing up wildly different realities/genres. At least the two Core Earth characters are built for paranormal investigation. This does not mean I'm going to alter the nature of the scenarios I run or the threats they'll face. I told them up front that's what [B][I]I[/I][/B] would be doing, and they agreed to it. I'll try to accommodate the desires for roleplay and combat implicit in their character builds, but it's a lot of bread to spread the jam on. [/QUOTE]
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Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"
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