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Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"
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<blockquote data-quote="Imaculata" data-source="post: 9017744" data-attributes="member: 6801286"><p>Without reading any of the other 4 pages of discussion, I think the article is using the term "ludonarrative dissonance" wrong.</p><p></p><p>What the term means, as I understand it, is a conflict between story and gameplay. So the example of Portal is not a case of LND at all. </p><p></p><p>Instead, for a good example of LND I would offer The Last of Us part II as an example. The plot of the game tries to convey a message that violence is bad, while the gameplay glorifies violence. It relishes in enemies with horrid death rattles. And it is hard to make the player feel bad about Ellie killing one character that we barely know, when the player has just been leaving a trail of corpses the last 2 hours. It truly is a massacre, and so gameplay and story are at conflict here: ludonarrative dissonance. It means the two conflict in a way that one or the other, or both, fail to work.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 9017744, member: 6801286"] Without reading any of the other 4 pages of discussion, I think the article is using the term "ludonarrative dissonance" wrong. What the term means, as I understand it, is a conflict between story and gameplay. So the example of Portal is not a case of LND at all. Instead, for a good example of LND I would offer The Last of Us part II as an example. The plot of the game tries to convey a message that violence is bad, while the gameplay glorifies violence. It relishes in enemies with horrid death rattles. And it is hard to make the player feel bad about Ellie killing one character that we barely know, when the player has just been leaving a trail of corpses the last 2 hours. It truly is a massacre, and so gameplay and story are at conflict here: ludonarrative dissonance. It means the two conflict in a way that one or the other, or both, fail to work. [/QUOTE]
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Caring ABOUT versus caring FOR a character -- Fascinating critique of gaming principles from "The Last of Us"
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