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Carnifex's SH - Updated July 24th, Light and Questions

[size=+1]Chapter 2: The Shadows Beneath[/size]


The subterranean levels were dark and dank. Shrouded in thick gloom, it was stifling, claustrophobic. Small creatures scuttled in the shadows, mould clung to the walls, and a faintly unpleasant odour that mixed the tang of rust with... something else... haunted the air.


The stairs led down into a tunnel, some twenty feet wide and high, a semicurcular curve of wall and ceiling that dripped with moisture. It seemed entirely crafted from stone, carved from the rock, rather than the amalgams of metal and stone that the uppre levels were made from. Disappearing into the darkness in two directions, the passage ran straight and purposefully.


The party still had several wychlights to aid their sight down in the depths, and with an arcane spark Gaethras added another, the green-white actinic light spell keeping the area around them illuminated. Jarvis drew and held out his crystal-threaded short sword, concentrating for a moment before it broke out in gleaming blue light. Both Cazamir and Sebastion felt a faint tinge in their heads, not pain but a sense of something, as the blade activated.


"This way," said the steamwork lich, his merchanised arm indicating one way along the tunnel. "The arcane machinery of the umbral emitter is reached by heading in that direction. This is quite a warren of tunnels, from what little I have explored down here before. It would be unwise to get lost," he warned.


"I can imagine, Jarael," Gaethras said quietly.


That was the first time the name of the undead thaumineer had been mentioned, and it seemed Gaethras had already known it... The lich however did not seem to notice.


"The mother spirit has indicated to me that the Hashrukkites have somehow accessed the crystalline network through which she monitors the tower down here, and thus can most likely detect our approach. We should expect resistance to be marshalled against us fairly soon after they realise we are down here. Since a number of the daemons survived your previous encounter, they will be forewarned, and doubtless prepared to some extent."


With haste, they moved on.


* * *


Wyshira listened as Burl and Johanne discussed using fire to fight the Hashrukkites. The thought made her cringe, but as long as they kept the flames well away from her, she didn't object. She also noted that Melisance had the Fire Serpent Rod in her keeping again. The water priestess reminded herself to watch out for the creature it summoned, especially since Mel was apt to the let the thing loose anywhere.


As they walked down the ancient, echoing corridors, and descended the rusting staircases once more, Wyshira also overheard the conversation between the iron lich and Ansas'Turi. She heard them speak of the Sanguinials, which she remembered the ironjack mentioning before. For some reason, Wyshira was reminded of the Bloodkin.


* * *


As they marched down through the tower, Melisande's mind had time to wander a few intriguing mental paths, cataloguing questions for a more relaxed moment--if one was ever to come.


The mimir had declared weal for the passage they had taken; yet what could possibly have been worse than the crystal eye? Not only did it nearly kill half of them, but now it was destroyed and the lich clearly wished it were intact to help against the Hashrukkites. Was the mimir really on their side? Could it be on anyone's side? What kind of clairvoyance did it use--arcane or divine--and could it simply be mistaken?


What was Ebri Zol's connection with the shadow-people? Mel now wondered if there was some link between her and the shadow-man who had visited her in a dream in the gnoll's glade. There were certainly a lot of coincidences.


And then there was talk of Hashrukk the Daemonflesh. Melisande listened, wishing there was time to consult the mimir (if it could be trusted!) on that subject and on element corruption by demons. She wished they'd taken a few more minutes to prepare before heading down here, but that couldn't be helped now.


Presently Gaethras had thrown her another scrap, by casually letting slip the name of the lich. Now she wondered again why Jarael, as he seemed to be called, had been so worried about the Carthagians arriving first at his sanctuary: their mission appeared to be neither scholarly nor defensive, but personal. Did they think the defector had something to do with the other lost Carthagians, these 'rogue Manipulators'? Now that they knew they were wrong, did they intend to let him live, or would they turn on him the moment the Hashrukkites were taken care of? Would they turn on her and her friends? Her eyes could have bored holes in the back of Gaethras' ill-shaven head. There was much she needed to know, and there was a small chance Gaethras would bargain for his own share of information about her, since it was clear he didn't believe much of what she'd made up before. If they both survived this.


* * *


Sebastion was aware of the noise around them -the mechanisms of both the tower and their 'host', the stones in the base of Kale's boots, the gentle hiss of steel links over one another as he himself climbed step after step...


Loudest of all, though, was the silent disapproval in the back of Sebastion's head. At this time before other fights it had been his father's voice he'd heard, his father's lessons he recalled to prepare himself. They were still there, but there was the imagined ghost of another voice there too - Wolf.


I know, he thought, placatingly, Be ready.


The little black sphere? Well, it's... it's... no, it's not just that it's magic, it's... well, it's dishonourable, hiding like that and striking from the shadows.


I know they do it, but we're supposed to be better than they, that's why we fight. If we were just like them we'd join in, wouldn't we.


No, that's different. Pitched battles with armies is a different set of...


No, I know the tactics are the same. The accepted behaviour's different.


Why? I don't know why... no, I don't suppose it does make a lot of sense, but...


It will mean a lot if we lose, yes. More than I think I probably understand.


Yes... yes, I might just do that.



He slowed a little, dropping in between Melisande and Meg'anna and clearing his throat gently. The sorceress turned distractedly away from staring at Gaethras, Sebastion interrupting her attempts to read the mage's mind by sheer will power. "Uh, Mel... that... that little black orb, do you still have it? When we get down there, perhaps it would be a good idea if you wore it. It will give you some defence if you need to stop to cast anything. Striking from that sort of cover... well it's no more dishonourable than archers using the advantage of a hill in battle, really, is it?" He pointedly ignored the silent laughter of the wiser voices in his head.


"Dishonourable! Is that what you're worried about? Against Hashrukkites? Sebastion. If they strike at us first, any method we use to prevent them from killing us is perfectly honourable. I wish you'd keep it. I have other ways of making myself unseen if I need to get out of trouble."


Sure of herself as she may have sounded, now there were more questions, questions of honour and what was acceptable and what wasn't, that she would have to address later. She still felt a certain pang of guilt for the lies she'd told Gaethras, even if they had (she thought) helped prevent him from fireballing them all. What would Naskha, sorcerer-trickster god, think of that? And how could she know, having so little to base her faith on?


Sebastion turned to Meg'anna then. "And if..." His voice trailed off slightly, and he cleared his throat again. "If that offer of a boost of power is still available... what exactly does it do?"


Meg'anna had been keeping to herself, knowing that she did not want to draw more attention to herself than possible. She had begun to put together in her head exactly what had happened to the gnoll that had come here, and she was pretty sure that either Gaethras' group had gotten a hold of him, or that whatever was waiting for them in the bottom of this tower had the remains of the trepid explorer. She would have to keep an eye out for him. It was the least that she could do.


She turned from her thoughts to look at the man standing in front of her. Sebastion had never been one much to talk to her, though it was probably something to do with his rather odd feelings towards magic-users in general. However, his question was still unanswered and she was still simply looking at him. Shaking her head for a moment, Meg'anna pulled her tablet from her satchel once again and began scribbling quick notes to the best of her ability as to what the spell did, or at least what she had felt when using it in the past.


The sensation is hard to explain. However, it is best described as heightening one's physical strength at the cost of agility. Your blows would fall harder, causing more damage, though you would loose some ability to dodge those blows that came your way. It is akin to gaining the strength of an oak, but also gaining its rigidity.


* * *


They walked some short way, the air in the tunnel breezing past them slightly and carrying on it an increasingly foul smell, causing the organic members of the band to wrinkle their noses in disgust and sometimes cough from the thin miasma. Then, ahead in the gloom, noise.


Ebri, with her magical earring, and the steamwork lich Jarael were the first to hear the foe. The sound of feet and metal, shouts and orders, and a faint and distant hum. Soon it was loud enough for the others to hear as well; it sounded like many were approaching them at high speed, running footsteps echoing along the stone passageway.


The lich, Gaethras, Burl and Johanne began to push through to the front. "Sounds like there are many of them coming," said Burl quietly, tensely. "In these confinsed tunnels they should provide a good target for our spells. We'll see how cultists fare against magic," he added with uncharacteristic fierceness.


"If there are any Air creatures with them - like those elementals the l-, uh, the Master told us about," Wyshira looked sidelong at the steamwork lich as she said this, "leave them to me. I may be able to take control of them," she explained. Then she readied herself to face the oncoming host, clutching a prismatic javelin in each hand.


Kale could smell a taint, a foulness ushering towards them on in the air. It was time. "Melisande, make me invisible, if you would." He offered to the blue woman. Curious, she was. Small, but firey. No doubt she was anxious to use the sword that swayed at her side. Oblivious that her woolen robe and dress were the only barriers between her and her enemy's blades. If only she had some protection...


"Wait!" the mercenary said quickly in a revelation. "Burl, it's about time to use that armor wand."


All magicked up, Kale finally got his wish and was truly invisible. It was a marvel. Magic didn't seem half-bad. He threw a glance at the Manipulator and lich ahead. No, half bad. At least.


The party readied themselves for the oncoming assault, weapons and spells prepared. Meg'anna finished casting the might of the oak on Sebastion, the faint noise of creaking boughs and leaves in the wind whispering in the tainted air around her wordless gestures. He felt empowered by the strength, infused with living energy that brought strange reminders to him of bark and sap, sunlight and unyielding timber. Nearby, the invisible Kale slipped on his magical ring and the shadows shrouded round him; so shielded, he slipped a short way ahead to lurk in the gloom, unseen and unheard.


The first wave of foes came forth from the darknes, howling and chanting.


The cultists were clad in heavy, ragged robes of dark green cloth, draped over hardened plates of boiled leather and straps that acted as armour. Simple wooden shields and spiked metal flails made up their armaments, what was visible of their features underneath their heavy cloth cowls being contorted with battle rage and bloodlust. The mob swarmed forwards, flails swinging, accompanied by the cackling cacophony of the little daemons that had aided the previous assault higher in the tower as the diminuitive fiends bounced in and out of reality with short teleportations, puffs of smoke tracing their movements.


Even as the air around the party began to ring with the insane laughter of the daemons and the warcries of the zealots, the mages opened fire.


Johanne recited the arcane formulae on the scroll he had been given, voice strong with magical power as warm wisps of energy began to dance around his hands. As the parchment finally gave up in the face of the fiery magic burning within it, crumbling into ash, his chant rose to a strong crescendo and he thrust out both hands, for a moment unfeeling of the ache in his limbs. With a bright pulse of flame, the tunnel was lit by the explosion of the fireball, the inferno devouring cloth and skin, searing flesh and igniting hair. The flare of orange light, so powerful against the darkness, was accompanied by the structure of the tunnel shaking from the detonation, and a roaring blast of noise and air. Men staggered, caught by the blast, flames licking across them.


Burl narrowed his eyes and wove dark strands of energy from the air before him, coalescing into dark bands of magic around his fists. With a last muttered word, he unleashed a necromantic pulse of negative energy into the midst of the reeling crowd, a muted, quiet wave of death after the roaring blaze of the ball of flame. Some of the zealots simply dropped dead, others paled and gasped as if deprived of air.


Both Gaethras and Jarael followed this up with their own blasts of crackling, roaring lightning, sending sparking tongues of electricity coursing through the mob. Limbs jolted with shock, spasms running through flesh as it seared again.


After the crack of such thunder unleashed, the tunnel seemed suddenly quiet, except for the snap of static energy slowly discharging. Almost all of the cultists had toppled, dead and lifeless, except for one last man who staggered forwards, flames dancing across his robes as he frenziedly tried to get to grips with the party. The twang of Sebastion's bowstring marked an arrow sent to flight, hitting the man full in the chest; he clawed at it for a moment as blood bubbled from the wound before falling to lie amongst the rest of his kindred.


The small daemons paused in their manic activity, gazing surprisedly over the slain mob of cultists. One of them gave a nervous, tentative giggle, only managing a few moments of the mind-scratching noise before Wyshira was able to draw a bead on it and hurl one of her prismatic javelins. The weapon energised in flight, shifting to a bolt of pure electricity that slammed into the daemon, sending crackling tendrils of light dancing across its body before it discorporated into a foul mess of black smoke and tar-like goo.


The other daemons stared at the remnants of their comrade, and then disappeared away, fleeing back down the tunnel with short warps through reality.


Yet another background noise, that of the low hum, was growing louder and stronger, resolving itself into a loud buzzing punctuated by the clamour of armoured footsteps on stone floor. A new wave of enemies was following up to the foiled attack by the cultists.


From the darkness, a seeming wall of noisome flies emerged, a cloud of them thick in the air as they whirred and darted, their tiny dark bodies arcing erratically around. Kale was caught in the cloud as it moved forwards, unable to react quickly enough from the emerging miasma of living insects, and flies smacked against the invisible man, massing on him, stupidly bouncing off him and trying to fill his eyes and mouth, nose and ears. The nauseating cloud of flies filled him with revulsion as he tried to brush them away and fend them off.


And from the gloom emerged the new foe; three tall, figures that gripped the hafts of great, two-handed flails. Each was clad in plates of heavy, thick armour, the metal rusted and corroded, and they wore some strange amalgam of helms and filter masks, perforated nodules and great glass eyeplates letting the warriors within see out across the tunnel before them. The flail heads were hollow and perforated, spikes stabbing out and holes opening up from within, where foul incense burned with a dark glow; and from the censers poured the cloud of flies that filled the air. Each bore upon their breastplates a dark emblem; yet not that of Hashrukk, but Kevayek, the deity of disease and plague.


With the heavy flails swinging intimidatingly through the air in slow arcs, shedding trails of buzzing flies as they went, the three began to stride menacingly forwards, the spots of rust and drools of corrosion that pockmarked and etched their full plate clearly evident as they closed in.



Next Time: Embroiled in battle against the chosen of Kevayek...
 

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Mmmm. Updatealicious. I love the atmosphere of this story hour - I haven't seen a 'generic' encounter yet.

Question: Do all the introspective comments come from your players via the PBP correspondence? Or is there extra flavour you're putting in when you write the SH up?
 

clockworkcrab said:
Mmmm. Updatealicious. I love the atmosphere of this story hour - I haven't seen a 'generic' encounter yet.

Question: Do all the introspective comments come from your players via the PBP correspondence? Or is there extra flavour you're putting in when you write the SH up?

They're all from the players. Occasionally I summarise bits of it in my own posts to the game, but it all originates from them. :)
 



To be completely honest, not bad persay, but not necessarily good. Introspection is great. A WHOLE lot better than just looking at some fighter's gorey description of just how much blood he was covered in when he cut some bandits in half or something. However, if you have mostly introspection and comparatively little detail and dialogue (on the part of the players) *cough*EbriZol*cough*, then the introspection becomes common, cheapened if you will, while the dialogue and detail are heightened due to their rarity.

So what this has done is to make the charaters' dialogue and descriptions/observations(visual, aural, tactical, etc.) all the more appreciated, while the introspection is significantly lessened in terms of observed quality and importance. It's great introspection, but too much of anything is never a good thing.

No complaining whatsoever here, but you asked, and I answered as best I could. I so want in on this game. ;)

And BTW, I just have to ask. What sort of plans does Mellisande have for Sebastian once they get back to more comfortable surroundings? *wiggly eyebrows*
 

Leaping to Ebri Zol's defense just as Melisande is not doing right at the moment, I think the interest of her character is in fact the introspection, which has increased as bits and pieces of her background were revealed to show how dangerously insane she is. For some the hard detail is pivotal--Sebastion's care of his weapons and knowledge of martial arts or Kale's plotting and sneaking, for example; for others (ok, the girls, might as well say it), introspection is the key to building a convincing character. Many of us are on the boards to practice and hone our writing skills and in novel form would obviously dose the introspection appropriately. :)

True that in story hour form it may become repetitive, since you're reading a month or two's worth of posts in one go. And personally I am a big fan of crunchy tangible detail (though sometimes I'm lazy about it), so your point is well taken.

Plans? ;) LOL Mel's not making plans at this stage, convinced as she remains that blue is not up Seb's alley. Who says the party will ever be in "comfortable surroundings" again, anyway? I'm not sure our DM is that big a softie, letting us relax or anything. (He didn't even let us rest between battles! :p )
 

This just in from Ebri Zol's player, Siduri, who is having trouble accessing the site (message is in three parts):


Regarding Ebri's "excessive" introspection:

Well, Angcuru, while it irks me, I don't think your comment is without merit. It must also irk you, since you've mentioned it twice now. It's rather flattering to have someone care enough to be a critic. So...

It's true that Ebri doesn't talk much and when she does, that's either short or very long and verbose. For the most part, she remains an observer of the world, trapped in her head. She is limited both by the secretive Nephian codes and by her own antisocial pathology. (While she has a certain "book-learned" insight into psychology and behavior, she has no empathy whatsoever.) She has no need to discuss things with these limited creatures around her. They're incapable of understanding. They have nothing to offer her.

(Except, just possibly, now that they know her leanings, she might be able to convert them to the Way of Shadow. It is possible that the Great Prophet wants her to do this, after all. Once they are out of combat, if she lives, you may see something change.)

She could never just go into a fight and kill something for fun. Actually, she could do nothing for fun. Everything she does must be informed by her vision of the religion of the Great Prophet. (Which, as we are coming to understand gradually, is probably a seriously warped vision.) Why? Because that central purpose-- all this internal verbalizing and reiteration-- is literally the only thing holding her cracked as a coconut self together. This lady is seriously cuckoo.

What I wanted to explore with Ebri was several things: how religion can be used as justification for all manner of horrid and inhumane things; how it can be used to abnegate responsibility for the self... and this: Ebri is an example of the horrible things that can happen to a person when they are not allowed to be a child. No terrible abuse. No trauma. Just simply that. No childhood, and reverence in place of love.

She is terribly difficult to write. I do not think I have done her justice. In fact, I have been tempted to kill her several times. (But don't hold your breath.)

I suppose that I will have to give you all a real, live flashback to make up for all the long-winded prose. I guess this is your notice to expect one.

--Sid :)


But then I thought:

Why? Why have a character if she's simply crazy, and I'm playing her to explicate her insanity and its cause?

Because that would be stupid and pointless, and REALLY not fun.

Though we've been playing for more than two years (do you believe? Chocolate kisses to you, Carnifex!) we are still only a little ways into Chapter Two.

All this has been to successfully establish who Ebri is as the story begins. She's a zealot with a unsuited mission, and she's losing her marbles.

There are two things that offer a way out of this tragedy:
1) that there may be a true religion beyond her delusions, something she hasn't even grasped yet, something that she is incapable of seeing, borne down as she is by fear and pride and arrogance.
2) the companions she travels with, if she can make the choice to accept them.

Any combination of divine and/or human grace might save her.

And thereby hangs the tale.
(Gee, thanks for helping me clarify that, Angcuru. Really!)

Sid.:)

But to your original point: that there is too much introspection, and therefore it makes it less pleasurable to read as a whole.

Perhaps it does. I concede that. I know I certainly am irritated when I have to wade through too much useless repetition and description in other games just to keep all the players and DM on track. But the crux of it is:

1) I am writing for free at significant cost to my free time
2) this is NOT a novel
3) Though it makes me happy to think that someone else might enjoy it, I am writing this primarily for my own pleasure

So, I write what I like, and if I am pressed for time, I write what comes easily. And on any given day, introspection will be a fair chunk of it.

Regards,
Sid :)
 

Don't get me wrong Sid, I like Ebri, and the way you portray her. But perhaps this is best expressed in an analogy. It's like having a movie star who keeps playing the same role very well, and eventually, the fans want to see the star try something a bit different. But not too different. Remember Schwarzenegger's Junior? The transition from hulking death machine to pregnant man was just too much, and the movie bombed. :p Hmm... That probably didn't make too much sense did it? Well, Ebri is a good example of what happens when someone is socialized to a certain mindset that is at odds with most societal mores, and as such, she fits just as well as a square peg into a round hole. Creates some nice tension, it does. So just keep doing what you like with Ebri, she's your character, and you portray her well. :)
 

Another update! And yes, I'm afraid to say that this one starts with more introspection from Ebri ;) :) and it kinda breaks up the flow of the battle of the bit. But this bit of introspection is actually very important in the story.

Why?

Because Ebri is about to reveal her true nature, as a member of the secretive Nephians, who are surrounded by myth and legend and feared as assassins and spies, to the rest of the group.

Yes, she's chosen the middle of a fight to do so. Good timing, eh? :D






All the way down the stairs Ebri had debated with herself, and come to no real conclusion. This was far too dangerous. Far too dangerous. It would have been wiser to take her into the mountains. Why they travelled with this ragtag band was a mystery, in any case. What benefit could this possibly have?


Knowledge, of course. That, wherever it was found, was a sweet reward and well worth seeking, but it was secondary to her mission now. The ward's protection was the thing she must consider, first of all.


Protection in spite of herself? For that, as she had turned it over in the depths of her mind night after night, was the crux of the matter. Melisande must be protected, but she, Ebri, could hardly force her into safety. Had that been the goal of the Old Masters, surely they would have instructed her not to find her and guard her, but to find her and bring her back, where she could be watched and kept away from harm.


Their instructions implied that-- whatever her intrinsic value to the Prophet's ends-- Melisande should retain a certain amount of freedom of action. Is it her life that is paramount, or what she may accomplish?


It was a failing in her not to have considered this point before, Ebri realized now. For each situation required a different, a critically different approach. If Melisande were merely important in the Plan as she was now, as an aasimar with magical power, then protection was the key. But if it were her potential that the Masters recognized as the greatest thing of value to them, the question became how should that potential best be developed? Would it happen naturally, or must she be guided along a certain course? Was this the Purpose unfolding now-- adventuring in the wild with these mercenary creatures...?


Blind!-- she chastized herself bitterly. Blinded by assumptions and limited understandings. You have not even questioned your very assignment to its fullest extent--


Was it important that her ward understand her own position? She had never questioned this either, only habitually keeping silence as to her identity. Perhaps it would have been more effective...[/i[ To some extent Ebri had thought to keep Melisande unaware, if it were true that Dreamweavers sought to affect her through the workings of the mind. But for the most part, she had simply worn her deception like an outward robe-- with little thought at all.


If knowledge is power -- and it is, though it is more than that-- then you have rendered her powerless. Ebri accused herself, feeling it sharply. Though you sought to protect her, that is exactly what you have done--


Her thoughts broke off, as the sounds of the approaching cultists came to her, and she passed them along to the group. As the magical fury passed over head, the lightning and flame was nothing to the force of her internal recriminations.


That was pride. Vanity. By keeping her powerless, you sought to remain useful, needful-- imposing your own will on that of the Prophet--


As the flies swarmed and the shapes of the three metal clad figures could be made out, Ebri stepped grimly in front of Melisande, taking a defensive stance with her kama in one hand. With the other, she reached into her wrap, drawing forth the talking metal skull and releasing it into the air. Hopefully, it would float above or beyond the melee, and not be damaged. As she eyed the flails of the oncoming foe, she considered what a crushing blow to her body might do to the metal construct. It was just as well to release it.


"Mimir--" she ordered the inanimate thing, "--record what I say, from now until I instruct you otherwise:"


She went on, preparing to meet the enemy, and not trying overmuch to keep her voice down. If Melisande or Sebastion heard, it would only serve her purposes. For the others, she did not care; it would likely be irrelevant, in any case.


"Ebri Zol, initiate of the third rank of the Way of Shadow, to her brethren of the Place of Larch and Alder-- Greetings..."


* * *


With the sound of the buzzing flies muffling all other noise as the flying vermin clogged the air, swarming over the combatants. The noisome insects skittering across faces and skin was immensely off-putting and revulsive, forcing regular coughing and spitting to extract wayward flies from mouths and noses. Through the miasma of tiny, flitting forms the armoured templars strode, their flails arcing through the air menacingly and gouting forth even more insects.


[size=+1]"Begone, invaders, or suffer the same fate as those you now walk over."[/size] Sebastion's defiant challenge rang across the space between the two forces; strangely, a faint smell of burning tin floated on the air as he did so, and a distant sound as if of far-away bells tingled in the heads of those present. The glowing crystal veins in Jarvis's sword seemed to momentarily glow brighter as well. However, it was hard to tell whether or not the enemy actually took note of his words, hidden behind filter masks as their faces were, and they came on regardless. (DM Note: Sebastion manifesting the Demoralise psionic power. He doesn't yet realise he *is* psionic).


With a whumph of igniting flame, Melisande summoned forth the fire serpent, the sinuous elemental of ash and fire slipping between dimensions to manifest into reality. A constant series of pops and hisses sounded as the thickly clouded flies kept on landing on it, immolating immediately.


The templars were met with a hail of ill-aimed missile fire, the cloud of flies causing problems with targeting them. Meg'anna sent a bola whipping through the air at the nearest disciple of Kevayek, the leather thongs of the weapon wrapping round armour-plated legs and nearly toppling the man, but as he staggered backwards he just managed to keep his balance. A hiss of freezing moisture sounded as Melisande let forth a minor spell, a beam of frost that went wide, dropping more flies out of the air as they froze and fell to the ground; her lack of success was matched by a dark bolt of energy let loose by Burl doing little more than bringing yet more flies to a premature end. Wyshira hurled another prismatic javelin, the crystalline weapon energising into a shaft of flame as it arced towards the templars but missed and scorched a mark across the stone floor of the tunnel instead. Ansas'turi brought her own weapon, a light crossbow, to bear on the advancing figures, actually scoring a hit as the shaft bit through the rusted shoulder armour of a templar and buried into flesh, brought forth a trickle of dark blood. The Kevayek worshipper turned his masked head to observe the wound as if perceiving a minor irritant, then carried on forwards regardless. Then the same foe was struck by a scourging lash of white lightning from the metal claws of the steamwork lich, Jarael's magic flaying pieces of corroded metal off and scorching skin, stopping the templar in his tracks as his limbs jerked and twitched from electrical overload. Regaining his balance, the cleric kept a grip on the haft of his heavy flail with one hand, bringing up the other to touch the patch of ruined flesh that bubbled where armour and skin had been burned; with a glow of green energy, he wove healing magic across it that healed the injury entirely.


Gaethras hit the same templar with another spell, a bolt of muted colour that Melisande recognised as an agonise incantation from her time in the Manipulator labs. It should have reduced the target to a screaming heap of pain but instead he simply shrugged it off. Rather than sending yet another spell towards the foe, Johanne wove a burning hands spell and unleashed coruscating torrents of fire into the air around him, causing a crisp rain of flies to drift down through the air and momentarily clearing the atmosphere around the band from the irritating vermin.


Hidden by shadows and magic, Kale chose this moment to strike, launching his grapnel from where he had crept behind the enemy. It caught on the armour of his chosen target, screeching across metal then hooking in between the plates, but as he gave a mighty wrench to try and bring the man down, and as the invisibility spell on him faded, he found himself outmatched in a contest of strength. As the surprised templar reached round to try and grab the rope to reel Kale in, he wisely dropped it, but now he had been spotted. The cleric turned to face him and charged towards him with flail whipping in deadly circles through the air, but fortunately agility and shadowes kept the spiked head from pulverising the mercenary.


The other templar bulled forwards into the band, heavy flail swiping at Sebastion, but the clumsy strike was easily avoided. Both Cazamir and Ebri engaged him now, Ebri accompanied by the floating mimir that seemed almost eager to record her words. She found herself knocked off-balance by the armoured bulk of the templar though, and ended up reeling away just to avoid being pulped by the flail. Cazamir was more successful, landing a solid hit.


The Carthagian warrior-mage and armoured Toranite moved to attack the templar who had stopped to heal himself, charging through the humming, buzzing cloud of flies to assail him with blade and mace. The mage's sword simply slid off the armour, seemingly resilient even with the stains of rust and corrosion etched into it, but the bladed mace of the Toranite proved itself again as it tore straight through metal and bit out a chunk of flesh with a spray of blood, and the templar roared in anger at the attack.




More to come...
 

Into the Woods

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