D&D 5E (2024) Carousing in 5E

I suppose the thing is I don't see any entertainment value in the system. I see the purpose to bleed resources. But I don't see any real entertainment or fun value out of it. It is obviously not a system for someone like me. If others like it then my opinion doesn't invalidate that.
 

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Your tables of outcomes are half the work already. make a bunch of npc's or buy a book of npc's and generating npc encounters isn't any harder than monster encounters. Its not any more work than generating dungeons or other encounters, once you get through a couple and get comfortable with it.
Exactly. We flesh out the table results with improvising NPCs, scenarios and appropriate consequences. I don't need help with that.

And no need to try to convince me to not use the Carousing tables. I am using them.

I'm just looking for ideas for an appropriate replacement for the XP award.
 

Not familiar with Shadowdark or their Carousing tables, but plan on using the regular D&D Carousing downtimes for my own Urban Campaign game, increasing the results for an assortment of things. You already have the charts and everything, perhaps it would be possible to weight the outcome by a bonus or penalty based on intent of what the carouser is wanting to find or by how much they are willing to accept the stakes involved.
 

Not familiar with Shadowdark or their Carousing tables, but plan on using the regular D&D Carousing downtimes for my own Urban Campaign game, increasing the results for an assortment of things. You already have the charts and everything, perhaps it would be possible to weight the outcome by a bonus or penalty based on intent of what the carouser is wanting to find or by how much they are willing to accept the stakes involved.
Oh yeah! I forgot that the 2014 DMG and XGE had official 5E carousing and downtime rules. Time to take a dive and see what's the what.
 

Oh yeah! I forgot that the 2014 DMG and XGE had official 5E carousing and downtime rules. Time to take a dive and see what's the what.
IIRC, they just allow for gaining contacts. I was going to expand to do contacts or information. Better rolls would be needed to get the specific information a PC might go out seeking. There are other specific downtimes for things like gambling or doing crimes with financial rewards.
 


Is the chance to get new allies, loot and new adventure leads not enough? what else are they going to do with all that gold?
Yeah, you're right. But there's also a chance they end up with a pretty bad result. The idea of at least getting some XP out of it is a salve when they end up in jail or in debt. So, since my characters don't rely on XP to advance, I need something else to entice them to take the risk.
 

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