Ok... Wonger is my DM... Here is copy of an idea for a "House Skill". I've tried to give it serious consideration, and in fact this goes much farther than I ever intend to with my character. If you see any immediate fixes or imbalances (but not spelling or grammatical errors

) please post any you see fit.
My only intention is to do thus... We've been there, and here is a map of that area. I am NOT looking to market these maps, but being able to accurately describe areas I've seen to someone who could create a map would be nice, but not necassary.
Let me clearly define what I DO want. I want to be able to tell where we have been and where we have not in a adventure enviroment. If I have supplies available, and I make notes between encounters, I would expect to be able to make rough maps of the are we are exploring. Something one step above a Circle and Line map. Perhaps with a guesstimate to room size, but no notation on corridor length, etc. These maps are for roleplaying and in party use only. My intention is to make Web a kind of scouting character, and the Elocater prestige class aludes to this in their description. A scout should be able to accurately describe what he sees. So as for mapping out a single room, I'd expect to be able to make a map of what is visible after a full round action spent viewing said room.
I would like to suggest some DC's for a craft/profession check, or perhaps a whole new skill Mapping (int, trained only)(available to anyone with craft OR profession as a class skill)
DC 5 mapping a single room's essential features, not furniture or embelisments (chandeliers for example) but floors, walls ceilings, windows, doors, alcoves.
DC 10 mapping a crude version of a small dungeon, including only room size, and how they are connected, but not corridor length.
DC 15 mapping a crude outside area of some size (help me define, a county, a barony, the vile swamp of Tug the Fertile) with obvious natural features such as rivers, mountains and forests. scale is not accurate, but direction is.
DC 20 mapping a full outside area with natural features and politcal boundaries. Scale is not accurate, but direction is.
DC 30 Mapping a continent's natural features. Scale is not acurate but direction is.
DC 40 Mapping a continent's natural features and political boundaries.Scale is not accurate but direction is.
Suggested notes:
Increasing the DC affects the map in the following ways. A DC 5 room map increased to a DC 10 room map is a very detailed map of the room. A DC 30 map of a continents natural features increased to DC 40 is accurate in scale as well as direction. Basically increasing the DC increases the detail of the map by one step but not the total information. For example, an increased continental map does not automatically get political boundaries. Increasing the DC also increases the time to create as seen below. Any detailed DC map can be increased by +10 to make a map a work of art. This also increases the creation time.
Suggested Synergies/Bonuses (Some of these are competency because they make sense, and I believe they should stack.)
Wilderness Lore: 5 ranks gives a +2 competency bonus when depicting outside area's of DC 15 or smaller.
Knowledge (Geography): 5 ranks gives a +2 synergy bonus to mapping outside areas.
Knowledge (Architecure & Engineering: 5 ranks gives a +2 competency bonus when depicting underground man made areas
Knowledge (Nobility & Royalty) OR Diplomacy: 5 ranks gives a + 2 competency bonus when depicting a map with political boundaries.
Suggested Time:
Rough Map: A rough map takes 1d4 minutes to create per 5/DC, thus a DC 40 map would take 8d4 minutes to draw. a map drawn in this rough fasion cannot have it's DC increased to include additional detail.
Detailed Map: A detailed map, one with a increased DC, takes 1d4 hours per 5/DC, Thus a DC 40 map would take 8d4 hours to draw.
These times assume that the cartographer has proper tools and writing space available. Improvesed maps (using rocks and sticks for a temporary map, for example) increase the times from 1d4 per 5/DC to 1d6 per 5/DC.
Drawing a map while threatened provokes attaks of opportunity. (though the pen is mightier than the sword)
You can take 10 or 20 on a check, increasing the time to create by 2d4 or 4d4 respectively.
Maps can be created as masterwork causing them to have a 150 gp base cost, representing special inks and pens used in creation, plus the cost of any unusual materials. (thus allowing for magic maps

)