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<blockquote data-quote="terrainmonkey" data-source="post: 3093287" data-attributes="member: 26827"><p>hey</p><p></p><p>I've been following this thread for a while now. about cities, they are very labor and time intensive. the only real reason to do a city for a game is if it is going to be a campaign setting in itself. like the city of Bryest that i designed. it was a setting for a multi level dungeon slavers type campaign, with rival thieves guilds, assassins, and a dark overlord that held the people in an iron grip. the dungeons below the city actually were like a prison, where he would send prisoners into with barely a hope of survival to fight against the denizens of long dead necromancers in the town's history. but that is for another thread. didn't mean to bore you.</p><p></p><p>Take a look at the city of Bryest, this one took about 12 hours with Corel Draw. now that i know how to actually use the software better, something like this would only take me 2. </p><p></p><p><a href="http://www.enworld.org/showthread.php?t=163663" target="_blank">http://www.enworld.org/showthread.php?t=163663</a></p><p></p><p></p><p>Here are some maps to my campaign world that folks might like.</p><p>The first is the eastern half of the continent</p><p></p><p><a href="http://i46.photobucket.com/albums/f127/terrainmonkey/drakold4.jpg" target="_blank">http://i46.photobucket.com/albums/f127/terrainmonkey/drakold4.jpg</a></p><p></p><p>This is the western half</p><p><a href="http://i46.photobucket.com/albums/f127/terrainmonkey/drakold2a.jpg" target="_blank">http://i46.photobucket.com/albums/f127/terrainmonkey/drakold2a.jpg</a></p><p></p><p>and this is the entire setting. <a href="http://i46.photobucket.com/albums/f127/terrainmonkey/drakkengardall.jpg" target="_blank">http://i46.photobucket.com/albums/f127/terrainmonkey/drakkengardall.jpg</a></p><p></p><p>this process involved a hand drawn black and white map which was then scanned in and added to with text and color for the terrain features. i tried several different ways to get the maps to come out right, but finally had to break down and draw them by hand and then scan them, because i don't have a stylus just yet. that is one of the next things i get, as it will greatly speed up my map making skills. i'm still a noob compared to several people on these threads.</p></blockquote><p></p>
[QUOTE="terrainmonkey, post: 3093287, member: 26827"] hey I've been following this thread for a while now. about cities, they are very labor and time intensive. the only real reason to do a city for a game is if it is going to be a campaign setting in itself. like the city of Bryest that i designed. it was a setting for a multi level dungeon slavers type campaign, with rival thieves guilds, assassins, and a dark overlord that held the people in an iron grip. the dungeons below the city actually were like a prison, where he would send prisoners into with barely a hope of survival to fight against the denizens of long dead necromancers in the town's history. but that is for another thread. didn't mean to bore you. Take a look at the city of Bryest, this one took about 12 hours with Corel Draw. now that i know how to actually use the software better, something like this would only take me 2. [url]http://www.enworld.org/showthread.php?t=163663[/url] Here are some maps to my campaign world that folks might like. The first is the eastern half of the continent [url]http://i46.photobucket.com/albums/f127/terrainmonkey/drakold4.jpg[/url] This is the western half [url]http://i46.photobucket.com/albums/f127/terrainmonkey/drakold2a.jpg[/url] and this is the entire setting. [url]http://i46.photobucket.com/albums/f127/terrainmonkey/drakkengardall.jpg[/url] this process involved a hand drawn black and white map which was then scanned in and added to with text and color for the terrain features. i tried several different ways to get the maps to come out right, but finally had to break down and draw them by hand and then scan them, because i don't have a stylus just yet. that is one of the next things i get, as it will greatly speed up my map making skills. i'm still a noob compared to several people on these threads. [/QUOTE]
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