Cascade City: a Mutants and Masterminds Campaign.

Teflon Billy said:
Would it add any value to the Story Hour were I too just post littleblurbs about Cascade City irrespective of the plot (maybe call them "Fodors: Cascade City" or "Let's Go: Cascade City" or something like that)

Cause I have about a half million such tidbits that I could add:)

That'd be a great thread for Plots & Places, or as interludes to the main story. This thread has already made me want to buy M&M, and I could just go about yoinking Cascade City for my setting :)
 
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GreyOne said:
Or Lonely Planet: Cascade City. ;)


Hopefully there'll be a nefarious super villain plot line involving the kidnapping of the Cascade City Canucks team, right before Game 7 of the Stamley Cup against the Gotham Gargoyles.

Well, you should know that the leader of the Pacific Sentinels (The Western-Canadian arm of the Canadian Government's Sentinels organization) is headed up by The Defenceman, a hockey themed speedster.

So this plot idea of yours could be slotted in pretty easily:)

Hmmm...if the Canucks keep going like they are currently, it may even be a timely adventure come May or so:)
 
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The Requisite Misunderstanding...

The Monarch peered out from the long shadows in the alleyway across from the (apparently well-known) secret government storage facility Warehouse 13A. His red eyes reflected what little illumination the flickering streetlights cast.

At his side, Tephra the Volcano Elemental had lowered her flames to a dark bluish-green as she took in the situation.

"I see nothing," she muttered to the hulking primate, her voice dripping with venom, "If that parasite lied to you about this place, he will pay dearly" .

"Hold your tongue my loyal retainer. The thief we questioned didn't seem to have the strength of will to mislead us, in your presence...as such, we can assume that this "Cranium" is either here, or will be shortly"

A low growl akin to sliding tectonic plates was the only answer he recieved.

At that very moment, the asphalt surface of the street in front of Warehouse 13A began to crack and give way. Before the very eyes of the Gorilla King and The Volcano Elemental a brass spear cracked through the tarmac, followed by a clawed grey hand.

The moment there was enough of an aperature in the street to admit her form, a lithe, winged form vaulted from to the edge of the hole, over the spear, and began scanning the street, her hands crackling with an electrical charge...

(OOC: It's the Arc Angel folks! She blows her untrained spot roll to notice Tephra or The Monarch lurking in the shadows and remains unaware of their presence)

A greyish, beastial head rose from the tunnel, began sniffing the air, and attempted to lever himself out of the tunnel with the spear they had earlier seen...

(OOC: I would hope that after all the good response he's recieved both here and over at Greenronin.com, The Mormodillo needs no introduction :)) He also misses his spot roll, giving The Monarch and Tephra a surpise round)

The Monarch spoke authoritatively to his cohort, "We seem to have found either the Cranium or his Vassals. Immobilize them Tephra, and be ready to subdue the winged miscreant. I shall deal with the beast"

The words had barely left his mouth when she stepped forward and unleashed a blast of the volcanic lahar at them

(OOC: Tephra spends a hero point to add the "Area" extra to her "Snare" attack for this round and rolls well, immobilizing them and adversely affecting their Dexterity Ability and their attack rolls)

At that same moment The Monarch launched himself at The Mormodillo (who now appeared for all the world like a severed Armadillo head--with snazzy sunglasses-- lying in the street, as the hole he was in was now filled with concrete).

Unimaginably fast, Kronus closed the distance and fired dozens of jackhammer punches at The Mormodillo's exposed head...

(OOC: It's strictly a special effect folks...we thought that the Mach One Punch extra shouldn't represent a single, really fast (hard) punch, but a huge number of normal strength punches. Yes, the physics concerning this is shaky, but if it's good enough for Alpha Flight, it's good enough for me :) The mechanics for Kronus', thousand punches is the same as Mach One Punch.)

...to no discernible effect! Skinned knuckles were not something the King of the Titans was accustomed to, but the bony exoskeleton of the Mormodillo had repulsed his most brutal attack.

OOC: As you had likely guessed, The Mormodillo made a good damage save...Surprise round is over)

At this point, our camera shifts to The Cosmic Commissar, Dr. Molly Kewler and The Fakir hurtling past the downtown skyscrapers and toward the Yaletown warehouse district...

"How much farther now tovarisch?" The Commissar asked Molly as they soared, the diminuitive figure of The Fakir floating behind them in the lotus postion.

She pointed her long, tapered finger toward a nondescript warehouse below them, "just down there, it's....oh my" Her comment caught in her throat as they all watched the raging battle on the street.

A glossy, faceted woman, head on fire, appeared to be spraying an Angel down some manner of paste, while a 10 ft. gorilla punched at a large animal head lying in the middle of the road faster than the eye could follow. The Sunglasses the head wore rattled from side to side with every punch.

"I LOVE THIS COUNTRY" The Fakir shouted with glee, "I am here less than a week nd already i am fighting evil!"

(OOC: at this point everyone rolls initiative)

The Cosmic Comissar, aware that the fight had to be stopped, but unsure who was on the side of the The Cranium and who their de-facto allies were....went with his best guess as he watched the enormous Gorilla pummel away at the Armadillo head...

"He is, how do you say...hitting a guy with glasses!" Calling up all of his magnetic power, he swooped down to a mere 30 feet from the melee (Dr. Kewler in tow) and tore a telephone pole from it's moorings, sparks cascading from it's base like a firework.

The pole hovered in the air momentarily before streaking toward The Monarch. En route, at the Commissar's mental command it took the shape of a horseshoe and was quickly closing around the Gorilla King like a full body shackle.

In the blink of an eye, Kronus left off his jackhammer punching of The Mormodillo and, samson-like, pushed mightily against the iron pillar constricting him.

The Commissar fought mightily to restrain the Titan, but to no avail... as his magnetic eforts gave out, The Monarch cast aside the telephone pole as a child tosses aside a whiffle bat.

(OOC: The was a grapple attempt by the Cosmic Comissar on The Monarch. The Commissar (Substituting his Energy Control for STR in the equation) made a successful "grab" roll, but failed in the opposed "hold" roll, despite adding a hero point for extra effort.

Arc Angel, enraged by the attack by what she could only assume were the minions of The Cranium, summoned the lightning the Lord had enshrined within her angelic form and shattered the concrete shell restraining her...her hands now free, she gestured toward the flame haired demon that lurked in the alleyway...arcing bolts of electricity through her stony form.

(OOC: Arc Angel uses a free action to activate her damage field--immediately doing enough damage to free her from Tephra's lahar snare. She then attacks with her Energy Blast (Electricity), and damaging the Volcano Elemental. Tephra attempts to make a will save to avoid going berserk and fails.

Molly Kewler, seeing herself positioned correctly above the Geat Ape below, concentrated briefly, causing her mass to double, quadruple, octuple...on and on. Within microseconds she was free of The Cosmic Comissar's tenuous magentic grip, and plummetting toward the Titan like a curvaceous wrecking ball...her molecular density approaching that of battleship plate. She had, unfortunately, not taken The Monarch's inhuman speed into account, and at the last possible moment, he moved fractionally to one side.

She thundered into the ground, sinking a good 12 inches into the pavement.

(OOC: Dr. Kewler attempts a charge attack from above, and due to some poor luck with the dice, simply misses. She is now prone)

The battle raged on, The Monarch landing a solid series of punches, finally concussed The Mormodillo, his eyes going glassy as he still lay trapped in the Lahar concrete.

Tephra, now in a bloody berserk rage aimed at everyone on the field but Kronus shrieked; her glassy obsidian form cracking as her molten blood forced its way out of her basalt form...the Explosion showered everyone with shards of stone, superheated steam, and molten magma... the glowing crater where she had stood bore mute testimony to the power of a volcanic eruption.

OOC: Tephra uses her Alternate Form: Explosion power, and everyone is within the area of affect. Only The Mormodillo and Molly Kewler are unaffected.

The Fakir put his lips to his Pungi Flute and began playing a hypnotic tune, attempting to lull The Monarch into a stupor. Though the Primate's eyes glazed over for a split-second, he quickly shook his head and regained his wits.

"So," Kronus said to his assembled adversaries, "all of The Cranium's underlings would square off against The Mighty Kronus!...then so be it. Come jackals, learn your lesson the hard way."

The Cosmic Commissar, hearing these words, swooped down above the collected heroes.

"We are not The Cranium's people. We assumed you were."

Momentarily everyone held their breath.

"If you aren't working for The Cranium, the who are you?" Arc Angel asked no one in particular. She took the spare moment to lightning the concrete holding her ally, The Mormodillo, releasing him as he regained his composure.

At this point, the characters began sorting out exactly who they all were. Apologies were exchanged for the misunderstanding and Molly asked...

"Who was that woman with the fiery hair and the glassy skin?"

"Oh No..." The Monarch said, resignedly.

(OOC: Tephra, currently invisible and incorporeal, attempts a will save to come out of her berserk rage and fails. She takes a free action to reform and immdiately explodes again

After everyone's damage was calculated from Tephra's seond detonation (:( ) The Cosmic Commissar asked Monarch Can she hear us Tovarisch?"

The Monarch nodded and began to speak aloud...of the times they had spent watching each other's backs, of how she saved his life many times over and vice versa...and how they are now among friends.

The Comissar, feeling a little stupid, but understanding the plan, began to try and "talk her down".

(OOC: The Monarch spends a hero point attempts to use his Inspire Feat to give Tephra a +2 on her Will save. The Commissar attempts to give her a further +2 using his Diplomacy skill. Both are successful, as is the Will save.

As the group gathers around the re-formed (though hardly reformed;)) Volcano Elemental, they notice a squat, dwarfish man in a black leather jumpsuit standing within the parking fence of Warehouse 13A. When he sees he has been spotted he "vanishes" in a puff of coloured smoke.

Everyone succesfully rolls to recognize The Mumbler, ex-lackey for The Cranium, and current member of the supervillain cabal known as Damage Incorporated...

Seconds after he vanished, lights could be seen going on in the warehouse...

(OOC: We had to knock off at this point and go see LotR: TTT at a midnight showing. More to come when we start playing again after the holidays...
 
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Author! Author! Good stuff T-Bill...I can't wait to read more. This campaign (and the game itself) sounds like a lot of fun!!

I promise to keep tabs on this thread, and personally cast my vote for Tephra being the coolest hero of the bunch :cool:. If you find a little extra time, check out the Holiday Iron DM thread -- there's a surprise inside :D.
 

Lonely Planet: Cascade City...WindMan's Aerie.

SETTING RELATED, NON PLOT ENTRY

In the heart of the dilapidated Gastown neighbourhood is the abandoned hulk of the long-closed WoodWard's dept. Store.

In the neighbourhood's heyday (the 1930's), Woodwards was one of the city's reatil juggernaut, employing hundreds of people on it's 12 floors, and anchoring the area in less tangible ways (their Christmas displays were legendary, and drew crowds from all over the city, for example).

Though it wasn't understood at the time, when the Woodward family fell into bankruptcy in the mid 1980's (and their stores shortly thereafter closed city-wide), it signalled the beginning of the steady decline of the Gastown neighbourhood.

The steady influx of drugs, largely supplied by crimelord Deacon Dark (and all that is implied by such: higher property crime, more prostituiton, and a sharp increase in the population of super villains) made the lower middle class neighbourhood into slum, with abject poverty and little or no hope for improvement. The extinguishing of the giant rotating "W" on the roof of the Woodwards building was as perfect a symbol as could be imagined.

While the homeless sought shelter in the empty expanses of the old store, the main floor served as an impromptu "market", dealing in drugs, stolen goods and other less savory merchandise.

One day, the giant, neon "W" re-lit, and began turning once again. No one in Gastown could explain why, but it was considered more of a curiosity than a burning mystery.

One morning the "marketplace" was swept clean and out into the street by hurricane force winds. Attempts by the unsavory elements to return to the main floor of the Woodward's building were similarly, inexlicably rebuffed. When a local First Church of the Cosmonaut chapter set up a soup kitchen and first aid station for the locals, it was allowed to remain.

When drug dealers attempted to set up in the area and service the crowd drawn by the food and medical treatment; many were said to have been hurled into concrete walls, whisked out to sea and unceremoniously "dropped" or to have met with a variety of other accidents until they moved to more distant locales.

Word began to spread of the Woodward's building being haunted.

It became known that select members of the community (Rev. Nate Sloane of the FCtotC chief amongst them) were in contact with the forces responsible for the neighbourhood's "purge".

Gossip slowly confirmed that the area was now under the protection of Windman

The escaped SECTOR Weather Control experiment had, following his escape from their compound, taken up residence atop the Woodward's building, and upon seeing the squalor of the neighbourhood, had taken it upon himself to improve the lot of the locals (though, as more than one news report pointed out in the months to come, Windman was fighting the locals as much as protecting them).

He had returned power to the rotating "W", although imbuing it with a meaning far different from "Woodwards".

Windman created The Aerie on the roof of the building, surrounding the sign tower. It is a square, four room prefab structure filled with such incredible crime fighting equipment as a Mainframe computer (donated), a stockpile of blankets (for distribution to the homelss on particularly cold nights), a communication centre (using the sign as an antenna), a lockup (to which the police have turned a blind eye), flashlites, handcuffs, and assorted other mundane equpment.

Shortly before the Hoon invasion, SUPER! Magazine approached Windman about joining their promotional team: The Justice Hurricane. He did so, donating the lion's share of his wage to aid groups in the Gastown area.

When the Hoon invaded, Windman, in a battle aboard a space cruiser, was exposed to hard vaccuum and shocked into a coma. He has yet to recover and is under constant treatment at St. Paul's Hospital in Cascade City's West End.

In his absence, Gastown has slowly begun returning to it's previous squalor. The Soup Kitchen has been largely besieged by drug dealers and fences, with no aid but prayers to The Cosmonaut for protection.

The Aerie remains untouched due to the difficulty of accessing it without being able to fly, coupled with it's not inconsiderable security systems. Though the "W" is still lit...Gastown awaits another protector.

The Aerie

  • Communications
  • Computer
  • Living Space X2
  • Security System
  • Reinforced Structure
  • Holding Cells
  • Hangar (Helipad)
  • Power System (Windmills)

WINDMAN (currently in a coma)

HEIGHT: 6'1"
WEIGHT: 170 lbs
EYES: blue

STR: 10 (0)
DEX: 15 (5)
CON: 16 (6)
INT: 15 (5)
WIS: 14 (4)
CHA: 16 (6)

BASE ATK: 10 (10)
BASE DFN: 5 (5)

DFN:
SPEED: 50 (Flight) (1600 sprint)

SAVES:
Will: 4
Ref: 5
For: 6
Dam: 6

POWERS
Telekinesis +10 (Wind Control) (Mutation) (85)
*Extra: Energy blast
--Area effect
*Extra: Flight
--Super flight +5
*Extra: Force Field
--Deflection
*Extra: Grapple

Obscure +6 (Vision)(Whipping Winds)(Mutation)
*Extra: Hearing (Whipping Winds)(Mutation)

FEATS
Aerial Combat
Expertise
Point Blank Shot
Precise Shot
Rapid Shot
Immunity: Starvation

SKILLS
+9 Intimidate (6)
+9 Diplomacy (6)

WEAKNESS
none
 
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I loved that! Its impressive how you can get real life places/situations and intermingle them with the superhero setting you're concocting. Keep it up TB. I'm enjoying it.
 

Awesome.

Gawd, TB - you're blessed with a brilliant group (not to mention how lucky your players are).

I've never been into superhero-type RPG's, but this Story Hour is the first time I've seen it as I assume it was intended to be run. I'm getting some serious ideas for a Sydney-based setting.

And the Mormodillo! F---ing excellent! I assume Stuart is the same Stuart I'm thinking of. His writeup is typical Stuart hilarity - innocent un-PC brilliance.

Kudos to you crazy Canucks.
 

Snoweel said:
...And the Mormodillo! F---ing excellent! I assume Stuart is the same Stuart I'm thinking of...

Stuart is known as Fusangite on these boards if that clears the waters at all:)

Nice to see you again Snoweel:) You spend too little time here:)
 

Billy,

glad to see you doing a super hero based story hour. I am sure that those of us who are fans of the genre will benefit from your years of RPG experience as well as your enthusiasim for super hero gaming. I know that you had quite an extensive champions campaign going at one time (I don't know, maybe you are still running it). And of course, you are starting your M&M campaign up. Thus far I have enjoyed your story hour and I am sure it will continue to entertain me.

Keep up the good work.
 

Bonehoard Taffer said:
...glad to see you doing a super hero based story hour. I am sure that those of us who are fans of the genre will benefit from your years of RPG experience as well as your enthusiasim for super hero gaming.

Well, I hope people get something out of it (if only enjoyment), but I am posting the stats of most stuff relevant to the campaign whenever possible to add to the usefulness of the thread.

t you had quite an extensive champions campaign going at one time (I don't know, maybe you are still running it). And of course, you are starting your M&M campaign up. Thus far I have enjoyed your story hour and I am sure it will continue to entertain me.

Keep up the good work.

Thanks!..now how did you know I had a big Champions campaign? :confused:

We hadn't been playing it for ages, but it was far from "dead" (it still came up in coversation fairly frequently). The Cascade City setting is an amalgam of the settings of every Superhero game I've played since I had Villains and Vigilantes as a teen:)

Glad you are enjoying it:)
 

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