Cascade City: a Mutants and Masterminds Campaign.

Awesome SH, Telflon Billy!

I am in the process of converting my old Champions campaign to M&M, and once it gets off the ground, starting my own SH. It's a lot of work, but SH's like yours and MnM_UH's remind me of why it's worth it.

Keep up the good work.

:cool:
J
PS Any hurdles in conversion come to mind? I haven't seen any so far, but I'd like to hear from someone who has done it. I don't want to hijack your thread, so email me if you like. My addy is available in my profile. Thanks.
 

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Great stuff, as always Billy!

I love the large background you have for this game. It has the feel of a "universe" in the style of Marvel or DC comics.

I finally got around to posting my M&M game to this board.
 

Let's GO: Cascade City...National Super Teams

SETTING RELATED, NON PLOT ENTRY

I have been asked by Email whether governments in my campaign world make use of Super Humans.

The Short answer is "No, international law forbids it."

The Slightly Longer answer is "Sometimes, there has been more than one Super Human given a brevet air force rank (necessary by national law if they were going to be allowed to perform a rescue mission to a top secret space station), or diplomatic designation (when it became necessary for someone to be recsued from The Embassy in a foreign embassy).

Occasional slights on the international law for "public good" are generally winked at by the international community.

The Long answer is "Yes, they do. But it has to be kept quiet to avoid incident." Nearly all nations are guilty of using superhumans in contravention of international law. The USA has long made use of the Mercenary superteam The Faction on an ongoing basis. It is a poorly kept secret (and should they ever be defeated, the US Government would almost certainly disavow any knowledge of their existence), but nothing can ever be proven.

The Chinese government has long used metahumans in all aspects of their government, and is routinely caught doing so. Their constant refrain of "we didn't know they were metahuman, and aplogize" does little to quell the fears of the rest of the world concerning China's standing in the world community.

One aspect that is roundly ignored, despite being in flagrant violation of international law, is the concept of the national super team.

Nearly every nation on Earth currently either has a national super team, or aspires to one. So long as they keep away from military action (publically) no mention is made of the national super teams.

The more well-known national teams are listed below...

The Sentinels (Canada): Outlined earlier in the thread. A large, poorly funded and marketed organization, used primarily for natural disaster control and battling super-crime.

Executive Sanction (United States):

Executive Sanction (or "XS" as they are known colloquially) were originally a impromptu team formed during the Hoon invasion calling themselves The Minutemen.

Tasked by de-facto resistance leader Mr. Wonderful with actually leading the various ground forces to retake strategic cities (once Hoon broadcast power had been disabled by The Justice Hurricane) The Minutemen found themselves with an incredibly high profile, and a populace that belived them to be the finest example of the American "can-do" spirit. The President, recognizing an "optics coup" when it dropped in his lap, signed them up on national TV.

XS are, in all but name, Secret Service agents, tasked with protecting the President. They take orders only from the President (the office, not the man) and deal almost exclusively with super-crime.

Current Roster...

  • G-Man: Gravitic Powers, Tactical Genius.
  • Straight Arrow: Incredible Archer with a variety of super-tech arrows. Arch-conservative.
  • G.I. Gantic: U.S. Army Ranger with Growth powers.
  • The U.S.Archon: Flying, super strong super patriot

Ex-Members...

  • The Untouchable: Pistol Wielding crimefighter. Only active as a Minuteman.

    Current whereabouts: Gotham.
  • The Revenant: Insubstantial, fear-inducing creature of the night. Only active as a Minuteman. Considered a public relations disaster. Too "borderline" for XS.

    Current whereabouts: Gotham, where residents think of him/her with a mixture of awe and dread. (The Revenant is credited with organizing Gotham neighbourhoods into Militias, allowing the city to be the only US state capitol never to be captured by The Hoon. The Revenant effected this with a mixture of terror, threats, bribes and beatings for those who didn't share his/her vision. The people of Gotham are thankful...but they are also wary.
  • The Platinum Blonde: Metal-bodied beauty. Originally recruited for the PR benefit (XS, it was felt, needed a woman on the team). Since stealing the XS metahuman computer files, The Platinum Blonde has turned to super-crime genrally as a henchman for such Luminaries as The Draconian, Sister Fear and Hellhound.

    Current whereabouts: Unknown


Team Crisis Ninja XDO (Japan):

Japan’s new national team. Shortly before the Hoon invasion of Earth, a publicity campaign for both the old Japanese nationals (Zen Team) and SUPER! Magazine’s manufactured team (The Justice Hurricane) involved a “member swap” (Zen Team leader Zen Lion for hotshot celebrity metahuman Mirror Image).

The Hoon invasion saw the destruction of Zen Team in a battle over an erupting Mt. Fuji (caused by the Disaster Loa, Apocalypso). Only Mirror Image survived.

A scant year later, the Japanese government collected the most powerful heroes remaining in their nation and convinced them to take up the reins dropped by Zen Team.

XDO deals mostly with the plague of radioactive monsters that have been attacking the Islands of Japan with regularity since the Atomic Bombing at the end of WW2.

Current Roster...

  • Zen Lion: Team Leader. Aging, respected member of Japan's superhero community. His "Zen Team" Sentai suit is the last one in existence.
  • Kabuki-San: Sonic-Power wielding operatic baritone with a "power naginata", capable of shooting energy blasts when charged by his impressive voice.
  • Black Bushido: Man with high-tech armor, and a mystical sword capable of slicing nearly antyhing, following an ancient warrior code.
  • Whispering Lotus: Incredible, supernatural martial artist. Unproven rumours of her Ninja Clan and Yakuza ties dog her continually.
  • Shogun Tsunami: Son of The Atlantean (famed member of the Freedom Legion) and a the late Japanese Superheroine Dynamic Cutie. In all likleihood, Japan's most powerful metahuman. Second in command to Zen Lion.

Ex Members...

  • Gomi: A sentient pile of industrial detritus, capable of forming itself into a variety of shapes/devices. Considered too difficult to direct for continued XDO membership.

    Current whereabouts: Tokyo harbour.
  • Yokozuna: Super Sumo Wrestler. Slain by Zorlokk
  • Kid Kamikaze: Wouldn't change name to show proper respect for Japanese war dead. Incredibly popular with Japanese teens. Considered something of a hearthrob.

    Current whereabouts: Tokyo.

Coming up when I get some meore time Eisen Schild(Germany), Los Hombres (Mexico), The Imperials (England) and The Faction (Mercenary).
 
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As The Insectoid's strings of web cascaded over their forms, the unconscious Fat Maniac, and the immobile Cosmic Commissar were secured to the floor, the walls and each other.

The Monarch, however, sped down the length of the room dodging in and out of the rapidly settling web, toward the insect-centaur form of his chitinous adversary. His mighty fists pummelled the carapace of the chittering reprobate to little effect.

Keeping a wary eye out for another blast of web, the Gorilla King missed The Insectoid's scything mandibles, and they bit deeply into his enormous bicep, injecting a poison the effects of which Kronus felt immediately. The stiffening in his arm spread to his shoulder, then torso...until finally(all in a matter of moments) he was paralyzed.

(OOC: The Insectoid has the Paralysis power as an extra on his Natural Weaponry. though it normally has a will save, The Insectoid's version (being defined as poison) has a fortitude save instead. Against all odds Kronus fails the save)

Seeing the plight he was in, The Cranium exerted his mental dominance over the entire building, replacing the Team's memories with the false memory of their being here to re-capture the escaped Big Lummox, and the belief that The Cranium is of no consequence whatsoever.

(OOC: All the PC's except Tephra and The Fakir fail their Will saves, and now must behave as if The Cranium is of no concern. The Cranium, arrogant scoundrel that he is, believes that all are affected).
 
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Back down on the main floor, the four armed guards, finally snap out of their fugue and open fire on The Mormodillo, Bionic Ninja and Tephra, whom they had seen perform overt, violent actions (The Fakir, to all appearances, appeared to be playing a flute)

A deafening cacophony of machinegun fire filled the room; muzzle blast taking the bass notes, and tinkling shell casings filling in the soprano. The four men firing at Tephra and The Mormodillo flattened bullets against their impenetrable exteriors at a rate that would've caused a platoon of marines in a "mad minute" to blanche at the waste. The lone gunman firing at Bionic Ninja suffered a jam the moment he pulled the trigger.

(OOC: SMG's don't stand a chance of penetrating either of the PC's Protection ratings without a critical hit. None of the gunmen get one; indeed, one of them fumbles)

As the smoke cleared And it became clear (Largely by the small piles of lead piled at the feet of the heroes) that the guns had done nothing, Tephra took it upon herself to make it clear that they had done worse than nothing: they had drawn her ire.

Her hair flamed up into a white hot sheet, her eyes blazed, and flame leapt from her mouth as she howled out "THE NEXT PERSON WHO FIRES A GUN IN THIS ROOM WILL SUFFER CONSEQUENCES!!!"

(OOC: Tephra attempts to use her intimidate skill coupled with her startle feat to take the gunmen out of the equation. They all fail their will saves and are freaked into submission)
 

The Mormodillo led the charge up the stairs, Tephra, the spirit of vulcanism, a few scant steps behind him and The Fakir, master of yogic mysticism drifting, along behind the both of them.

As he crested the first flight of steps and arrived on the second floor, he saw the diminuitive figure of The Cranium standing stock still. The Mormodillo, failing to recognize him (due to the mental influence mentioned a few posts back) simply nodded a greeting before continuing up the stairs to see that Kronus and Magnetik were not unduly imperiled.

Tephra ran up and saw him as well. Unaffected by his mental coercion, she nonetheless also fled up the stairs with nary a backward glance at The Cranium (concerned as she was for the safety of her liege, Kronus)

The Cranium chuckled mirthlessly and began moving toward the staircase, intent on leaving this debacle behind him.

Lord Dire had charged him with both obtaining the Dimensional Warp Transmogrifier from warehouse 13A and using it to summon the dread Loa of natural disaster: Apocalypso. His deific "essence" was to have been the "battery" for Dire's Disastro-Beam

To call the mission's failure complete would be a gross understatement.

Firstly: Apocalypso had not been summoned. His own hand-picked science team's poor understanding of the machinery had caused--as near as he could figure--the cross-dimensional summoning of The Bionic Ninja in the Loa's stead. Not good.

Secondly: Big Lummox had been recaptured. There was virtually no way The Cranium could see to avoid this simple fact. The Lummox would, upon regaining consciousness, likely be livid with he, The Cranium personally, and Lord Dire's organization more generally. This catastrophe had removed one of his Lord's premier chesspieces from the board.

Finally: He was likely only going to escape with his life and freedom, and nothing to show Lord Dire for his efforts. Not even the Crystal Skull from that ridiculous Voodoo Priestess.

As he approached the staircase, the slight, withered figure of The Fakir floated serenly ito view.

"That will be far enough that you are walking, thank you very much" The Yogic Master intoned to the Mental Titan.

Momentarily shocked that The Fakir was able to notice him, The Cranium Narrowed his eyes. Well, if nothing else, he thought, I can destroy this imbecile. He is almost certainly the weakest of them, but I will take what small consolation I can from his destruction...."

He Telekinetically sealed (OOC: Create Object extra on his TK) the staircase to the third floor, ensuring the remaining heroes would stay well away from this trouncing...





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TheDayKnight said:
Ooooohhhh!

I can't wait to see The Fakir kick The Cranium's tail!:D

Remember that he (The Fakir) is hopelessly outclassed (PL10 vs. PL12)

If he's going to get it done, he is going to have to fight with his mind (and not the way The Cranium does:))

Stay tuned true believer!
 

..........and?????

One can only hold thier breath for so long. Looking forward to your update Teflon Billy (BTW, have enjoyed it thus far!)
 


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