Caster Levels

Plane Sailing said:
Apart from the time you go INVISIBLE, KNOCK open the door, use FIREBALL to clear a whole room of orcs in one second and FLY everyone across the ravine?

Wow... since when could all that be done in 1 round? You must have a forgiving DM.... ;)

Ah, but the ftr5/wiz1 can go Invisible, Knock open the door, slaughter the enemies nearest to him before they notice him, thus clearing the way for me to fly everyone across the ravine?

Maybe I will just Fireball the room anyway, and say "Oops, didn't see you there!". :D

Really, it was just my opinion, that's all. :) Not intending to rain on anyone's parade. :)
 

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Goddess FallenAngel said:
Ah, but the ftr5/wiz1 can go Invisible, Knock open the door, slaughter the enemies nearest to him before they notice him, thus clearing the way for me to fly everyone across the ravine?

Maybe I will just Fireball the room anyway, and say "Oops, didn't see you there!". :D

Really, it was just my opinion, that's all. :) Not intending to rain on anyone's parade. :)

No, the Ftr5/Wiz1 cannot go Invisible or cast Knock. Although his effective Caster Level is 6, he is still only able to cast 1st level spells. Invisibility and Knock are 2nd level spells.

I was originally thinking that this would be totally broken, after thinking, it doesn't seem to bad. Of course, it does add a significant power boost to Arcane Tricksters and Eldritch Knights...who really don't seem to need the help.
 


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