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General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="nevin" data-source="post: 9209113" data-attributes="member: 7024481"><p>well 3rd edition and pathfinder did do that but they turned it into a complicated mini game within the game that actually makes playing a wizard unfun. You've got to make a caster check if hit, but if you declare your casting defensively most of the time you don't, unless x then y and so on. The attempt to add mitigations to spells to fix niche issues or to make it harder to kill certain kinds of martial have turned the entire act of spell casting in pathfinder and 3rd edition into something akin to reading a set of Law and regulations and attempting to figure out what will happen when you cast the spell. There is no congruent, simple set of rules that would allow a caster to understand when and where a certain spell should or shouldn't work. And some of the rules are down right stupid if you believe in continuity and want a world where things make sense. For instance, I can cast a wall of fire in front of a ship but since it's not anchored to the ship, it could hurt some of the sailors but the ship won't take any damage. But I can cast a wall of force in front of a ship and it will take ramming damage. I can cast a permanant wall of stone or Iron but I can't make gold or silver or lead, originally because they were valuable, now after years of complaining , the spell states that the iron in the wall of iron while permanant is useless for making weapons. Think about that, it will stop giants, and armies but you can't melt it and make a sword with it. </p><p></p><p>This illustrates the biggest problem with magic in D&D. It is arbitrary, has no real rules and no logic or reason. Sometimes the rules and rulings by developers to fix things create Alice in Wonderland catch 22's that a seasoned DM has to stop and consider, I can only imagine what happens to some poor new DM trying to make sense out of the mess of what they've done with Magic. Magic in D&D needs a complete overhaul.</p></blockquote><p></p>
[QUOTE="nevin, post: 9209113, member: 7024481"] well 3rd edition and pathfinder did do that but they turned it into a complicated mini game within the game that actually makes playing a wizard unfun. You've got to make a caster check if hit, but if you declare your casting defensively most of the time you don't, unless x then y and so on. The attempt to add mitigations to spells to fix niche issues or to make it harder to kill certain kinds of martial have turned the entire act of spell casting in pathfinder and 3rd edition into something akin to reading a set of Law and regulations and attempting to figure out what will happen when you cast the spell. There is no congruent, simple set of rules that would allow a caster to understand when and where a certain spell should or shouldn't work. And some of the rules are down right stupid if you believe in continuity and want a world where things make sense. For instance, I can cast a wall of fire in front of a ship but since it's not anchored to the ship, it could hurt some of the sailors but the ship won't take any damage. But I can cast a wall of force in front of a ship and it will take ramming damage. I can cast a permanant wall of stone or Iron but I can't make gold or silver or lead, originally because they were valuable, now after years of complaining , the spell states that the iron in the wall of iron while permanant is useless for making weapons. Think about that, it will stop giants, and armies but you can't melt it and make a sword with it. This illustrates the biggest problem with magic in D&D. It is arbitrary, has no real rules and no logic or reason. Sometimes the rules and rulings by developers to fix things create Alice in Wonderland catch 22's that a seasoned DM has to stop and consider, I can only imagine what happens to some poor new DM trying to make sense out of the mess of what they've done with Magic. Magic in D&D needs a complete overhaul. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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