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General Tabletop Discussion
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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ezo" data-source="post: 9209330" data-attributes="member: 7037866"><p><em>"If you are hit while casting a 1st-level or higher spell, make a constitution check as if you were concentrating on a spell, on a failure, the spell fails and you lose the action used to cast the spell, the spell slot is not expended."</em></p><p></p><p>Unless you have some way to allow the caster to be hit while casting, this will never happen as most casting times are 1 action and you cannot (normally) interrupt another creature's action; the Ready Action being the most likely way, though. But this makes it so unlikely that it isn't worth bothering with.</p><p></p><p>If the spell has a longer casting time, this is already baked in that a concentration check is required.</p><p></p><p></p><p>"<em>If you take damage during combat, you cannot cast a 1st-level or higher spell until the end of your next turn.</em>"</p><p></p><p>This is better IMO and I think actually works as intended, but seems a bit awkwardly worded.</p><p></p><p></p><p>This is not really true, at least for a AD&D Magic-User vs. a 5E Wizard (especially factoring in Arcane Recovery).</p><p></p><p>The Magic-User doesn't have more spell slots until 13th level, and doesn't ever have "several times" more spell slots. In tier 4, the M-U barely has "several" more spell slots. If you look at it over all 20 levels, the 5E Wizard has more spell slots (383) vs. the AD&D M-U (364).</p><p></p><p>[ATTACH=full]336517[/ATTACH]</p></blockquote><p></p>
[QUOTE="ezo, post: 9209330, member: 7037866"] [I]"If you are hit while casting a 1st-level or higher spell, make a constitution check as if you were concentrating on a spell, on a failure, the spell fails and you lose the action used to cast the spell, the spell slot is not expended."[/I] Unless you have some way to allow the caster to be hit while casting, this will never happen as most casting times are 1 action and you cannot (normally) interrupt another creature's action; the Ready Action being the most likely way, though. But this makes it so unlikely that it isn't worth bothering with. If the spell has a longer casting time, this is already baked in that a concentration check is required. "[I]If you take damage during combat, you cannot cast a 1st-level or higher spell until the end of your next turn.[/I]" This is better IMO and I think actually works as intended, but seems a bit awkwardly worded. This is not really true, at least for a AD&D Magic-User vs. a 5E Wizard (especially factoring in Arcane Recovery). The Magic-User doesn't have more spell slots until 13th level, and doesn't ever have "several times" more spell slots. In tier 4, the M-U barely has "several" more spell slots. If you look at it over all 20 levels, the 5E Wizard has more spell slots (383) vs. the AD&D M-U (364). [ATTACH type="full" width="245px"]336517[/ATTACH] [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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