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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="kigmatzomat" data-source="post: 9209512" data-attributes="member: 9254"><p>The links work for me on android/chrome so...shrug.</p><p></p><p>You mention fireball. It's a prime example of how you can't look at each rule in a vacuum, you have to look in context. 1e had different ranges indoor/outdoor, saves were completely different and fireball was a volume of like 33x 10ft cubes not a radius. ("Backblast" was a horrifying term many tables learned)</p><p></p><p>Less specifically concentration spells didn't exist, spell durations were different, ASIs didn't exist but fighter's had the 18/xx chart so a 19 str gauntlet was massive, and classes had different xp tables per class so you didn't have a 12th level rogue and a 12th level wizard who had earned the same XP.</p><p></p><p>Arcane Recovery applies for the day but not for a specific encounter, which means it comes down to the table's encounters/day and availability of rest time.</p><p></p><p>I like that earlier editions meant you didn't need a "countercaster" character specifically to deal with enemy casters. I don't think that you can have that <em>with loss of spell slot</em> in combination with 5e only giving 1-2 slots at 6-9.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9209512, member: 9254"] The links work for me on android/chrome so...shrug. You mention fireball. It's a prime example of how you can't look at each rule in a vacuum, you have to look in context. 1e had different ranges indoor/outdoor, saves were completely different and fireball was a volume of like 33x 10ft cubes not a radius. ("Backblast" was a horrifying term many tables learned) Less specifically concentration spells didn't exist, spell durations were different, ASIs didn't exist but fighter's had the 18/xx chart so a 19 str gauntlet was massive, and classes had different xp tables per class so you didn't have a 12th level rogue and a 12th level wizard who had earned the same XP. Arcane Recovery applies for the day but not for a specific encounter, which means it comes down to the table's encounters/day and availability of rest time. I like that earlier editions meant you didn't need a "countercaster" character specifically to deal with enemy casters. I don't think that you can have that [i]with loss of spell slot[/i] in combination with 5e only giving 1-2 slots at 6-9. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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