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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ezo" data-source="post: 9209674" data-attributes="member: 7037866"><p>Regardless of the rule differences, the fact is in 5E you can cast fireball 3 times given a short rest (which is extremely frequent if you've already expended both your 3rd level spell slots at 5th level), while in AD&D at 5th level you have just 1 fireball...</p><p></p><p></p><p>While pretty much true (Gauntlets of Ogre Power in AD&D gave you an 18/00 Strength, not a 19 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), your point was AD&D had several times the spell slots of 5E, so none of this is really relevant to that point.</p><p></p><p></p><p>Again, true, but that is why my last comparison at tiers 1 and 2 didn't include it. Besides, as I also mentioned above, if the Wizard has exhausted their two 3rd level slots, a short rest will 90% of the time be taken (and they will find a way to take it), especially when you consider features other classes will regain on that short rest.</p><p></p><p></p><p>Oh, don't get me wrong, I like it too! I much prefer AD&D in a lot of ways to 5E, and this is one of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In AD&D, disrupting a spell was pretty easy and so casters resorted to magical items such as rods, staves, and wands, which could not be disrupted in the same manner.</p><p></p><p>Given how 5E works in general, the loss of the spell slot would be overkill.</p></blockquote><p></p>
[QUOTE="ezo, post: 9209674, member: 7037866"] Regardless of the rule differences, the fact is in 5E you can cast fireball 3 times given a short rest (which is extremely frequent if you've already expended both your 3rd level spell slots at 5th level), while in AD&D at 5th level you have just 1 fireball... While pretty much true (Gauntlets of Ogre Power in AD&D gave you an 18/00 Strength, not a 19 ;) ), your point was AD&D had several times the spell slots of 5E, so none of this is really relevant to that point. Again, true, but that is why my last comparison at tiers 1 and 2 didn't include it. Besides, as I also mentioned above, if the Wizard has exhausted their two 3rd level slots, a short rest will 90% of the time be taken (and they will find a way to take it), especially when you consider features other classes will regain on that short rest. Oh, don't get me wrong, I like it too! I much prefer AD&D in a lot of ways to 5E, and this is one of them. :) In AD&D, disrupting a spell was pretty easy and so casters resorted to magical items such as rods, staves, and wands, which could not be disrupted in the same manner. Given how 5E works in general, the loss of the spell slot would be overkill. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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