Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9210728" data-attributes="member: 7023840"><p>Given that you have a strong desire not to look at rules in a vacuum, this is a passingly strange comment to make, no matter how jokingly.</p><p></p><p>Let's look at this!</p><p></p><p>First, Magic Users in 1e reached "name level" at 11. Again, 11th level. So you're right, in way. 13th level is practically god mode. To even cast a ninth level spell you had to be 18th level, which is practically unheard of in an AD&D campaign.</p><p></p><p>But let's think about the name-level wizard in AD&D, shall we?</p><p></p><p>First, they have no combat cantrips. None. Instead, at 11th level, they have proficiency in two weapons. That's okay, because you can only ever get three. Staff, dagger, dart. Pick two. That's your go-to. Not a scaling damage cantrip. But you don't want to be in combat, because you have approximately 23 hit points. Okay, let's assume you got max hit points at first level. You have 27 hit points. And a bad AC, because you can't wear armor. Which means that you can probably get taken out before getting a spell off. But even if you aren't, if you're hit, you still don't get the spell of. And unless you're casting one of a very limited number of spells (Magic Missile, Power Word), you're going to go last in a round.</p><p></p><p>Next, your spells are 4/4/4/3/3. But are you actually using them all in a day? That could be a problem. Not only do you have to memorize them (and select them ahead of time, VANCIAN FTW!), but you need to get your eight hours of sleep in, and then spend (1+2+3+3+3.75)= 12.75 hours memorizing your spells again! So there goes another day. Sure hope you weren't doing anything important.</p><p></p><p>Oh, you memorized only fireballs? Gee, that's a shame, given that you are indoors, or in a city, or in a dungeon, or in any inconvenient location that doesn't take into account the size of the explosion. Maybe you wanted a lightning bolt? Of course, if all you took were those spells, you missed out on some of the pretty useful other spells you get there. I mean, I can imagine parties that need Leomund's Tiny Hut sometimes. Or Dispel Magic. Or Fly. There's a lot of useful spells there .... shame you wasted them all on fireball. Maybe you need to take another day off and re-select some spells since you aren't just troll hunting for DPR.</p><p></p><p>Oh, and the monster you encountered has magic resistance? Shame.</p><p></p><p>I don't want to oversell this. A name-level MU in 1e was pretty awesome. Just like any name-level character. But they weren't god mode. And it was rough sledding for a long time playing a MU as well. To try and compare casters in any edition in the WoTC era to the TSR era is a laughable exercise. Because magic has become ubiquitous. That's neither good nor bad, but it certainly <em>is</em>.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9210728, member: 7023840"] Given that you have a strong desire not to look at rules in a vacuum, this is a passingly strange comment to make, no matter how jokingly. Let's look at this! First, Magic Users in 1e reached "name level" at 11. Again, 11th level. So you're right, in way. 13th level is practically god mode. To even cast a ninth level spell you had to be 18th level, which is practically unheard of in an AD&D campaign. But let's think about the name-level wizard in AD&D, shall we? First, they have no combat cantrips. None. Instead, at 11th level, they have proficiency in two weapons. That's okay, because you can only ever get three. Staff, dagger, dart. Pick two. That's your go-to. Not a scaling damage cantrip. But you don't want to be in combat, because you have approximately 23 hit points. Okay, let's assume you got max hit points at first level. You have 27 hit points. And a bad AC, because you can't wear armor. Which means that you can probably get taken out before getting a spell off. But even if you aren't, if you're hit, you still don't get the spell of. And unless you're casting one of a very limited number of spells (Magic Missile, Power Word), you're going to go last in a round. Next, your spells are 4/4/4/3/3. But are you actually using them all in a day? That could be a problem. Not only do you have to memorize them (and select them ahead of time, VANCIAN FTW!), but you need to get your eight hours of sleep in, and then spend (1+2+3+3+3.75)= 12.75 hours memorizing your spells again! So there goes another day. Sure hope you weren't doing anything important. Oh, you memorized only fireballs? Gee, that's a shame, given that you are indoors, or in a city, or in a dungeon, or in any inconvenient location that doesn't take into account the size of the explosion. Maybe you wanted a lightning bolt? Of course, if all you took were those spells, you missed out on some of the pretty useful other spells you get there. I mean, I can imagine parties that need Leomund's Tiny Hut sometimes. Or Dispel Magic. Or Fly. There's a lot of useful spells there .... shame you wasted them all on fireball. Maybe you need to take another day off and re-select some spells since you aren't just troll hunting for DPR. Oh, and the monster you encountered has magic resistance? Shame. I don't want to oversell this. A name-level MU in 1e was pretty awesome. Just like any name-level character. But they weren't god mode. And it was rough sledding for a long time playing a MU as well. To try and compare casters in any edition in the WoTC era to the TSR era is a laughable exercise. Because magic has become ubiquitous. That's neither good nor bad, but it certainly [I]is[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
Top