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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="James Gasik" data-source="post: 9211704" data-attributes="member: 6877472"><p>So I took a look at the 1e PHB and it had this to say (paraphrased):</p><p></p><p>When you reach a new spell level, you immediately check to see which spells of that level from the PHB list (including 1st*) you can learn, in any order desired. Should you fail to learn the minimum number of spells for that level, you can then try again to learn a spell you have previously failed until you hit your minimum allotment.</p><p>[ATTACH=full]337374[/ATTACH]</p><p>There is a section on "previously unknown spells", future proofing the inevitable addition of more spells beyond the PHB list to the game.</p><p></p><p>If your Intelligence goes up or <strong>down</strong> (yikes!) for any reason, you must recheck all spells of a given level group, allowing you to learn ones you failed to learn before...or forget spells you already learned! This section doesn't say that already known spells are exempt from this...</p><p></p><p>*However, in the DMG, Gary says your starting allotment of spells consists of Read Magic (automatically known to all Wizards), in addition to three other spells rolled from a random table. Further he goes on to say that you can only learn one (and only one!) new spell upon achieving a new level. Then several paragraphs about how NPC's will demand very high prices (such as magic items!) in order to share new spells.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9211704, member: 6877472"] So I took a look at the 1e PHB and it had this to say (paraphrased): When you reach a new spell level, you immediately check to see which spells of that level from the PHB list (including 1st*) you can learn, in any order desired. Should you fail to learn the minimum number of spells for that level, you can then try again to learn a spell you have previously failed until you hit your minimum allotment. [ATTACH type="full"]337374[/ATTACH] There is a section on "previously unknown spells", future proofing the inevitable addition of more spells beyond the PHB list to the game. If your Intelligence goes up or [B]down[/B] (yikes!) for any reason, you must recheck all spells of a given level group, allowing you to learn ones you failed to learn before...or forget spells you already learned! This section doesn't say that already known spells are exempt from this... *However, in the DMG, Gary says your starting allotment of spells consists of Read Magic (automatically known to all Wizards), in addition to three other spells rolled from a random table. Further he goes on to say that you can only learn one (and only one!) new spell upon achieving a new level. Then several paragraphs about how NPC's will demand very high prices (such as magic items!) in order to share new spells. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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