Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M_Natas" data-source="post: 9213343" data-attributes="member: 7025918"><p>If I would have choosen to play my wizard defensively last Monday, where my group was ambushed by some mean undead, the group would have been TPKed. </p><p>The main reason is of course party composition. </p><p>No martial, our cleric himself was a ghost (killed the session before ...) and couldn't use turn undead, the bardlock can pew pew Eldritch Blast and the Psi Rogue can Psi dagger dagger ... so I'm the main damage dealer when there are several enemies. </p><p>I was also blind, because it was dark and my character is a halfling - so I had to fireball us a way out of there (and shatter and whither and bloomed) and to get some light my wizard burned down a library worth of books ... which had hurt more than the bites of these shadow creatures ...</p><p>Like literally, if in this fight the enemies could have interrupted my spellcasting, the whole group would have been dead. We wouldn't even had have a chance of survival.</p><p>Our Party composition wouldn't be able to survive most encounters if enemies could easily interrupt the casting of spells.</p><p>You would force parties to have martials, even though players don't want to (and in another thread we already made the comparison: In Germany, where I play, Fighters are not popular like in the US, the most popular class is the cleric in my survey in the biggest german d&d facebook group, the fighter was in the middle).</p><p>Right now you can play D&D with any single class party and have a fun game a chance of success.</p><p>With thile proposed change here, that would be impossible.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9213343, member: 7025918"] If I would have choosen to play my wizard defensively last Monday, where my group was ambushed by some mean undead, the group would have been TPKed. The main reason is of course party composition. No martial, our cleric himself was a ghost (killed the session before ...) and couldn't use turn undead, the bardlock can pew pew Eldritch Blast and the Psi Rogue can Psi dagger dagger ... so I'm the main damage dealer when there are several enemies. I was also blind, because it was dark and my character is a halfling - so I had to fireball us a way out of there (and shatter and whither and bloomed) and to get some light my wizard burned down a library worth of books ... which had hurt more than the bites of these shadow creatures ... Like literally, if in this fight the enemies could have interrupted my spellcasting, the whole group would have been dead. We wouldn't even had have a chance of survival. Our Party composition wouldn't be able to survive most encounters if enemies could easily interrupt the casting of spells. You would force parties to have martials, even though players don't want to (and in another thread we already made the comparison: In Germany, where I play, Fighters are not popular like in the US, the most popular class is the cleric in my survey in the biggest german d&d facebook group, the fighter was in the middle). Right now you can play D&D with any single class party and have a fun game a chance of success. With thile proposed change here, that would be impossible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
Top