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General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="Gammadoodler" data-source="post: 9214083" data-attributes="member: 6914290"><p>This is some weird needlessly binary logic. Wanting an additional situational fail-state to exist is not the same as wanting everything to fail.</p><p></p><p>Consider how many conditions exist that reduce the effectiveness of the "Attack" action, an action specifically for combat, basically all of them.</p><p></p><p>Now, bounce that up against conditions that can reduce the effectiveness of a save spell.</p><p></p><p>Frightened..nope,</p><p>Poisoned..negative,</p><p>Prone..LOL</p><p>Restrained..nuh uh</p><p>Grappled..hah</p><p>Exhausted..haha</p><p>Blinded..ok..sometimes</p><p></p><p>There is an existing asymmetry of fail-states between attacking and spellcasting. This asymmetry is also anti-thematic with genre fiction where magic should be difficult, and performed a safe distance from the men with pointy sticks. Introducing an additional potential fail-state in the form of interrupts helps to balance this asymmetry somewhat.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9214083, member: 6914290"] This is some weird needlessly binary logic. Wanting an additional situational fail-state to exist is not the same as wanting everything to fail. Consider how many conditions exist that reduce the effectiveness of the "Attack" action, an action specifically for combat, basically all of them. Now, bounce that up against conditions that can reduce the effectiveness of a save spell. Frightened..nope, Poisoned..negative, Prone..LOL Restrained..nuh uh Grappled..hah Exhausted..haha Blinded..ok..sometimes There is an existing asymmetry of fail-states between attacking and spellcasting. This asymmetry is also anti-thematic with genre fiction where magic should be difficult, and performed a safe distance from the men with pointy sticks. Introducing an additional potential fail-state in the form of interrupts helps to balance this asymmetry somewhat. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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