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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="James Gasik" data-source="post: 9214103" data-attributes="member: 6877472"><p>It's true that being a melee character can be very frustrating in D&D. All of your actions are all or nothing- either you hit and do damage, or you sit on your hands. Enemies have lots of hit points, and they can do some horrible things to you. The first time I saw a 5e Chuul devour a Champion Fighter, I had no desire to enter melee, lol.</p><p></p><p>If there's some wacky status effect, chances are, the melee is going to suffer from it. If anyone is going to drop to 0 and need outside assistance to keep playing the game, it's probably the melee. And you're not really given the tools to deal with it.</p><p></p><p>Even in AD&D, Fighter-types had great saving throws all around, but not so much anymore. I can understand why a melee character would feel frustrated when the guy they're based with wiggles his fingers and ruins their day, and the only salvation they have comes from a pointy hat 50' away using counterspell.</p><p></p><p>But there's lots of other things monsters can do that aren't spells that are just as unfriendly, so any advantage gained runs the risk of making things worse for the players all around. Melee characters need survivability buffed more than casters need to have spellcasting made less reliable, IMO.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9214103, member: 6877472"] It's true that being a melee character can be very frustrating in D&D. All of your actions are all or nothing- either you hit and do damage, or you sit on your hands. Enemies have lots of hit points, and they can do some horrible things to you. The first time I saw a 5e Chuul devour a Champion Fighter, I had no desire to enter melee, lol. If there's some wacky status effect, chances are, the melee is going to suffer from it. If anyone is going to drop to 0 and need outside assistance to keep playing the game, it's probably the melee. And you're not really given the tools to deal with it. Even in AD&D, Fighter-types had great saving throws all around, but not so much anymore. I can understand why a melee character would feel frustrated when the guy they're based with wiggles his fingers and ruins their day, and the only salvation they have comes from a pointy hat 50' away using counterspell. But there's lots of other things monsters can do that aren't spells that are just as unfriendly, so any advantage gained runs the risk of making things worse for the players all around. Melee characters need survivability buffed more than casters need to have spellcasting made less reliable, IMO. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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