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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="MerricB" data-source="post: 9214554" data-attributes="member: 3586"><p>Catan</p><p>Carcassonne</p><p>Ticket to Ride</p><p>Euchre</p><p>Canasta</p><p>Uno</p><p>Pandemic</p><p>Brass</p><p>Terraforming Mars</p><p>Great Western Trail</p><p></p><p>The list goes on and on and on of games that do not have player elimination.</p><p></p><p>The longer the game is, the more of an issue player elimination becomes. Consider Diplomacy, which you can be eliminated after the first hour of a 4-6 hour game. What then for the rest of your afternoon? </p><p></p><p>Is player elimination a flaw that must be avoided at all cost? By no means! But it is something that deserves design consideration.</p><p></p><p>I have a feeling that character death/missing actions in early forms of the game were ameliorated by the control of henchmen and hirelings; if your primary character dies, you have a secondary character you can still control. But I'm not 100% on that. I do know that as the game has developed, it has moved more and more towards control of a single (complex) character, making player elimination less and less desirable as a trait.</p><p></p><p>(I might have killed the rogue in our group last night. But I knew they had revivify...)</p><p></p><p>Cheers,</p><p>Merric</p></blockquote><p></p>
[QUOTE="MerricB, post: 9214554, member: 3586"] Catan Carcassonne Ticket to Ride Euchre Canasta Uno Pandemic Brass Terraforming Mars Great Western Trail The list goes on and on and on of games that do not have player elimination. The longer the game is, the more of an issue player elimination becomes. Consider Diplomacy, which you can be eliminated after the first hour of a 4-6 hour game. What then for the rest of your afternoon? Is player elimination a flaw that must be avoided at all cost? By no means! But it is something that deserves design consideration. I have a feeling that character death/missing actions in early forms of the game were ameliorated by the control of henchmen and hirelings; if your primary character dies, you have a secondary character you can still control. But I'm not 100% on that. I do know that as the game has developed, it has moved more and more towards control of a single (complex) character, making player elimination less and less desirable as a trait. (I might have killed the rogue in our group last night. But I knew they had revivify...) Cheers, Merric [/QUOTE]
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