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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="Lanefan" data-source="post: 9214674" data-attributes="member: 29398"><p>I've only played two on that list (well, three, but Canasta was so long ago that I've forgotten everything about it). Of those, Uno is a scorekeeping game where you play either x number of hands or until someone reaches x score; and I'm sure I've been eliminated or wiped out in Catan.</p><p></p><p>Exactly, but as that elimination is part of the game I don't see this as a problem. Ditto Roborally, or Risk, or poker: do well and you're playing all day; suck and you're out* quickly.</p><p></p><p>The same goes for RPGs, with the huge difference being that with a typical RPG there's almost without exception one or more avenues to get back in to the same game rather than have to wait for another one to start. Roll up another character, or wait to be rescued, or wait for the spell to wear off - one way or another, you can and will get back into that game at some point if that's your desire.</p><p></p><p>Given that, and that sometimes sitting out for a while is a baked-in part of RPG play, I've no ear for people complaining if they miss a combat turn.</p><p></p><p>* - buy-ins at poker notwithstanding; and poker is quite unusual this way.</p><p></p><p>The complexification of character generation sure hasn't helped.</p><p></p><p>A fine example of an avenue to return to play in the same game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9214674, member: 29398"] I've only played two on that list (well, three, but Canasta was so long ago that I've forgotten everything about it). Of those, Uno is a scorekeeping game where you play either x number of hands or until someone reaches x score; and I'm sure I've been eliminated or wiped out in Catan. Exactly, but as that elimination is part of the game I don't see this as a problem. Ditto Roborally, or Risk, or poker: do well and you're playing all day; suck and you're out* quickly. The same goes for RPGs, with the huge difference being that with a typical RPG there's almost without exception one or more avenues to get back in to the same game rather than have to wait for another one to start. Roll up another character, or wait to be rescued, or wait for the spell to wear off - one way or another, you can and will get back into that game at some point if that's your desire. Given that, and that sometimes sitting out for a while is a baked-in part of RPG play, I've no ear for people complaining if they miss a combat turn. * - buy-ins at poker notwithstanding; and poker is quite unusual this way. The complexification of character generation sure hasn't helped. A fine example of an avenue to return to play in the same game. :) [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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