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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="James Gasik" data-source="post: 9214688" data-attributes="member: 6877472"><p>I have the ghosts of about 30 dead characters who would like to have a word on this topic, lol.</p><p></p><p>I do think, however, a lot of 1e's reputation comes from things like people reading Tomb of Horrors and assuming that was standard play and the issues of starting at 1st level. As a new DM, I tried running a level 1 adventure (U1: The Sinister Secret of Saltmarsh) with my friends making a fresh party. To keep the game going, every time someone died, I let them introduce a new character. We started at around 1 pm. By 7 pm, one guy was on his fifth character (!) and the adventure was complete. This sort of thing was the norm for awhile, until I finally realized I was under no real obligation to start characters at level 1. For the rest of my AD&D years, parties came in at level 2 (I later amended this to starting at 2500 xp, so Thieves could even start at level 3).</p><p></p><p>Now likely it was because we were just kids, and some of my friends thought doing stupid $hit was funny. Let alone "lolrandom" PVP and Thieves and Assassins feeling obligated in screwing over party members. But I watched a lot of characters drop to the ground after the first time something hit their AC, and of course, 0 hit points was dead, lol.</p><p></p><p>We did eventually adopt a Death's Door style rule, mostly from misunderstanding what Gary said about death and dying in the DMG, but that only helped marginally, because it felt like 75% of the time someone actually played a Cleric, they were EVIL and were just waiting for the chance to murder players in the name of their dark gods!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9214688, member: 6877472"] I have the ghosts of about 30 dead characters who would like to have a word on this topic, lol. I do think, however, a lot of 1e's reputation comes from things like people reading Tomb of Horrors and assuming that was standard play and the issues of starting at 1st level. As a new DM, I tried running a level 1 adventure (U1: The Sinister Secret of Saltmarsh) with my friends making a fresh party. To keep the game going, every time someone died, I let them introduce a new character. We started at around 1 pm. By 7 pm, one guy was on his fifth character (!) and the adventure was complete. This sort of thing was the norm for awhile, until I finally realized I was under no real obligation to start characters at level 1. For the rest of my AD&D years, parties came in at level 2 (I later amended this to starting at 2500 xp, so Thieves could even start at level 3). Now likely it was because we were just kids, and some of my friends thought doing stupid $hit was funny. Let alone "lolrandom" PVP and Thieves and Assassins feeling obligated in screwing over party members. But I watched a lot of characters drop to the ground after the first time something hit their AC, and of course, 0 hit points was dead, lol. We did eventually adopt a Death's Door style rule, mostly from misunderstanding what Gary said about death and dying in the DMG, but that only helped marginally, because it felt like 75% of the time someone actually played a Cleric, they were EVIL and were just waiting for the chance to murder players in the name of their dark gods! [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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