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General Tabletop Discussion
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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="Gammadoodler" data-source="post: 9214714" data-attributes="member: 6914290"><p>Specifically it was meant as a comparison vs. the way these conditions would impact a martial's effectiveness in attacking on the battlefield...</p><p></p><p>And most of those <strong>individual</strong> conditions would have significant, sometimes severe impacts on a martial's effectiveness at executing attacks on the battlefield. Like.. good luck being a melee martial with the frightened condition and the enemies are out of reach. Meanwhile..the caster can be bound, drugged, with wax poured in their ears, and not allowed to sleep for 5 days..and they are..unbothered.</p><p></p><p>So when I think of the presence of this condition effectiveness asymmetry, I have a hard time sympathizing with spellcaster concern about the addition of a single mechanic that, sometimes, may make it more difficult for them to do their thing.</p><p></p><p>And the thing is too, I've played monks..hell I've played mage slayer monks, you know something tailor made for hunting mages..and it was..ok at shutting down casters, but it happened a ton of times where my monk would get up close, the caster would TP away, my monk would reaction swing (which RAW isn't really allowed), the caster would shield and it was like "ok..will spend another turn trying to get to you and have an effective turn, hope I save against your next spell..and you don't lay down a bunch of difficult terrain..or forcecage me.</p><p></p><p>And what I eventually realized is that the best user of the mage slayer feat..is another spellcaster. They have the spike damage to break concentration and can counterspell attempts to get away.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9214714, member: 6914290"] Specifically it was meant as a comparison vs. the way these conditions would impact a martial's effectiveness in attacking on the battlefield... And most of those [B]individual[/B] conditions would have significant, sometimes severe impacts on a martial's effectiveness at executing attacks on the battlefield. Like.. good luck being a melee martial with the frightened condition and the enemies are out of reach. Meanwhile..the caster can be bound, drugged, with wax poured in their ears, and not allowed to sleep for 5 days..and they are..unbothered. So when I think of the presence of this condition effectiveness asymmetry, I have a hard time sympathizing with spellcaster concern about the addition of a single mechanic that, sometimes, may make it more difficult for them to do their thing. And the thing is too, I've played monks..hell I've played mage slayer monks, you know something tailor made for hunting mages..and it was..ok at shutting down casters, but it happened a ton of times where my monk would get up close, the caster would TP away, my monk would reaction swing (which RAW isn't really allowed), the caster would shield and it was like "ok..will spend another turn trying to get to you and have an effective turn, hope I save against your next spell..and you don't lay down a bunch of difficult terrain..or forcecage me. And what I eventually realized is that the best user of the mage slayer feat..is another spellcaster. They have the spike damage to break concentration and can counterspell attempts to get away. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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