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Community
General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="Lanefan" data-source="post: 9215026" data-attributes="member: 29398"><p>This assumes that somatic components only involve the caster's hands.</p><p></p><p>Which, if true, is one of those dumb rules that really never should have made it to print.</p><p></p><p>In real life, if I'm holding a water balloon while blindfolded I can still throw it at (what I think is) a target - or to roughly where someone tells me to throw it - and while I won't hit my target every time, <em>something</em> over there is gonna get wet. Same is true of a fireball - being blind doesn't stop me from casting it, and while it might not go exactly where I want it to (disadv on the aim roll is a fine way of handling this) it's gonna go somewhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Side note: I've always maintained that AoE spells should require the caster to roll to aim/place them anyway.</p><p></p><p>Yes. It's been that way for many an edition.</p><p></p><p>This discussion has got me thinking, however, that when blinded or in total darkness one might be able to cast such a spell at a sound source e.g. someone speaking. Maybe that target gets a big save bonus to reflect the inherent targeting inaccuracy...or maybe not, if the caster is a Bard whose entire class already revolves around sound and its effects. Ditto if the caster is blind but somehow "seeing" by echolocation, such as a high-level Druid casting while in bat form.</p><p></p><p>This idea also opens the door, a bit anyway, to allowing inherently blind or poorly-sighted characters to be casters.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9215026, member: 29398"] This assumes that somatic components only involve the caster's hands. Which, if true, is one of those dumb rules that really never should have made it to print. In real life, if I'm holding a water balloon while blindfolded I can still throw it at (what I think is) a target - or to roughly where someone tells me to throw it - and while I won't hit my target every time, [I]something[/I] over there is gonna get wet. Same is true of a fireball - being blind doesn't stop me from casting it, and while it might not go exactly where I want it to (disadv on the aim roll is a fine way of handling this) it's gonna go somewhere. :) Side note: I've always maintained that AoE spells should require the caster to roll to aim/place them anyway. Yes. It's been that way for many an edition. This discussion has got me thinking, however, that when blinded or in total darkness one might be able to cast such a spell at a sound source e.g. someone speaking. Maybe that target gets a big save bonus to reflect the inherent targeting inaccuracy...or maybe not, if the caster is a Bard whose entire class already revolves around sound and its effects. Ditto if the caster is blind but somehow "seeing" by echolocation, such as a high-level Druid casting while in bat form. This idea also opens the door, a bit anyway, to allowing inherently blind or poorly-sighted characters to be casters. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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