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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ezo" data-source="post: 9215360" data-attributes="member: 7037866"><p>True. I agree that many things PCs do while in the reach of a hostile creature <em>SHOULD</em> trigger OOA:</p><p></p><p>Examples:</p><ul> <li data-xf-list-type="ul">Using the Healer feat</li> <li data-xf-list-type="ul">Getting an item out of your backpack</li> <li data-xf-list-type="ul">Attacking a second creature while engaged with the first</li> <li data-xf-list-type="ul">And on and on and on...</li> </ul><p>At the very least, if applicable, the character's action should involve disadvantage (such as the 3rd example).</p><p></p><p>With some spells, such as <em>booming blade</em>, without a somatic component and requiring an attack as part of the spell, really shouldn't provoke an OOA. Other spells, such as <em>charm person</em>, has a somatic component, but as players and DMs of the game we have no clue as to what that somatic component involves. It might be a simple waving of the hand, or it might be complex, involving gestures with other parts of the body, moving steps in a pattern, or whatever. Finally, some spells with somatic components have in their description the somatic action (such as <em>burning hands</em>).</p><p></p><p>But even then it depends on a lot of other factors. We don't have weapon speeds to compare to casting speeds, or how much does reach affect the situation?</p><p></p><p>Honestly, it is a difficult. And so most things could, or probably should, provoke OOAs don't. But it keeps the game simple, which was always one of the defining goals for 5E.</p></blockquote><p></p>
[QUOTE="ezo, post: 9215360, member: 7037866"] True. I agree that many things PCs do while in the reach of a hostile creature [I]SHOULD[/I] trigger OOA: Examples: [LIST] [*]Using the Healer feat [*]Getting an item out of your backpack [*]Attacking a second creature while engaged with the first [*]And on and on and on... [/LIST] At the very least, if applicable, the character's action should involve disadvantage (such as the 3rd example). With some spells, such as [I]booming blade[/I], without a somatic component and requiring an attack as part of the spell, really shouldn't provoke an OOA. Other spells, such as [I]charm person[/I], has a somatic component, but as players and DMs of the game we have no clue as to what that somatic component involves. It might be a simple waving of the hand, or it might be complex, involving gestures with other parts of the body, moving steps in a pattern, or whatever. Finally, some spells with somatic components have in their description the somatic action (such as [I]burning hands[/I]). But even then it depends on a lot of other factors. We don't have weapon speeds to compare to casting speeds, or how much does reach affect the situation? Honestly, it is a difficult. And so most things could, or probably should, provoke OOAs don't. But it keeps the game simple, which was always one of the defining goals for 5E. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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