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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ezo" data-source="post: 9215599" data-attributes="member: 7037866"><p>That is simply because people choose to treat it that way. For most people this isn't an issue at all. But for those who take issue with it, the arguments are always the same...</p><p></p><p>Magic can do anything.</p><p>A martial can swing a weapon all day.</p><p>Martials shouldn't be able to topple mountains.</p><p>Magic should be rare and difficult.</p><p>Yadda yadda yadda...</p><p></p><p>As those of us familiar with the TSR-era, there were more limitations to magic in AD&D. Spells had to be prepared multiple times if you want to cast the spell multiple times, spells were interruptable, etc. but spells auto-scaled with levels, save or die effects occurred, and so on.</p><p></p><p>At any rate, you can have fantasy as fantasy or fantasy as reality or something in between. 5E is frought with magic, that is just the way it is designed, and with each new supplement it gets more so. Races can do magic, most classes can do magic, and for those that can't often subclasses can, and then there are feats, or magic items, which allow the final few have no magic through other avenues to have magic.</p><p></p><p>5E was also designed (in theory anyway) to be simple. So you sacrfice a level os realism or simulation with that simplicity. Fortunately, house-rules and homebrews abound to add complexity if you want it.</p><p></p><p>Initially, I was onboard with spell interruption being an old-school fan, but as I agree many other 5E actions in combat should provoke OOA, you have to draw the line somewhere. For me, to keep the simplificity of 5E, I won't be using spell interrupting via OOA.</p></blockquote><p></p>
[QUOTE="ezo, post: 9215599, member: 7037866"] That is simply because people choose to treat it that way. For most people this isn't an issue at all. But for those who take issue with it, the arguments are always the same... Magic can do anything. A martial can swing a weapon all day. Martials shouldn't be able to topple mountains. Magic should be rare and difficult. Yadda yadda yadda... As those of us familiar with the TSR-era, there were more limitations to magic in AD&D. Spells had to be prepared multiple times if you want to cast the spell multiple times, spells were interruptable, etc. but spells auto-scaled with levels, save or die effects occurred, and so on. At any rate, you can have fantasy as fantasy or fantasy as reality or something in between. 5E is frought with magic, that is just the way it is designed, and with each new supplement it gets more so. Races can do magic, most classes can do magic, and for those that can't often subclasses can, and then there are feats, or magic items, which allow the final few have no magic through other avenues to have magic. 5E was also designed (in theory anyway) to be simple. So you sacrfice a level os realism or simulation with that simplicity. Fortunately, house-rules and homebrews abound to add complexity if you want it. Initially, I was onboard with spell interruption being an old-school fan, but as I agree many other 5E actions in combat should provoke OOA, you have to draw the line somewhere. For me, to keep the simplificity of 5E, I won't be using spell interrupting via OOA. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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