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General Tabletop Discussion
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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="Lanefan" data-source="post: 9215929" data-attributes="member: 29398"><p>Correct. Only in this case I don't (and wouldn't) have melee weapon use trigger AOOs, so not an issue for me.</p><p></p><p>For counterspells and other interrupts, I do this to avoid M:tG-like counterspell wars. It works in Magic because in that game the stack goes last-in first-out, but in an RPG setting where in-game time is a thing and usually only goes in one direction, the "stack" has to go first-in first-out; meaning there's no way to cast a counterspell fast enough to counter another counterspell (Crawford's immensely stupid ruling notwithstanding).</p><p></p><p>I'd apply much the same logic to AOOs - by the time the second responder realizes there was an opportunity that opportunity has already passed because the first AOO has already been taken, and the chance is lost.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9215929, member: 29398"] Correct. Only in this case I don't (and wouldn't) have melee weapon use trigger AOOs, so not an issue for me. For counterspells and other interrupts, I do this to avoid M:tG-like counterspell wars. It works in Magic because in that game the stack goes last-in first-out, but in an RPG setting where in-game time is a thing and usually only goes in one direction, the "stack" has to go first-in first-out; meaning there's no way to cast a counterspell fast enough to counter another counterspell (Crawford's immensely stupid ruling notwithstanding). I'd apply much the same logic to AOOs - by the time the second responder realizes there was an opportunity that opportunity has already passed because the first AOO has already been taken, and the chance is lost. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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