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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="CreamCloud0" data-source="post: 9215998" data-attributes="member: 7034710"><p>For the same reasons this thread was created, it would help equalise the playing field between magic users and martials, but given that, if I’ve been following this thread correctly, you seem to favour some form of perspective of magical supremacy I understand why you wouldn’t consider this ‘an improvement’</p><p></p><p>Directly attacking someone with a weapon leaves you <em>more</em> vulnerable to them than focusing on correctly making the intricate and precise motions required to manipulate the fickle building blocks of reality? I’d have to disagree on that matter.</p><p></p><p>There might be existing rules but I’m not talking about a spell that requires concentration, or casts over a minute, or requires multiple actions to cast, im just talking about spellcasting that takes the one action on your turn but doesn’t immediately occur on your turn, it occurs a handful of places down the initiative order, in which time it would be possible for attackers to disrupt your casting.</p><p></p><p>Say there’s an initiative order of such: wizard-18 bandit A-15 bandit B-7</p><p>The wizard could cast a spell on their turn with a delay of 6, it’s one action and they end their turn as usual, bandit A would take their turn before the spell actually finished casting on initiative-12 and could choose to attack the wizard to try disrupt the spell before it’s completed, or move out of targeting range, or whatever else they want to do on their turn.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9215998, member: 7034710"] For the same reasons this thread was created, it would help equalise the playing field between magic users and martials, but given that, if I’ve been following this thread correctly, you seem to favour some form of perspective of magical supremacy I understand why you wouldn’t consider this ‘an improvement’ Directly attacking someone with a weapon leaves you [I]more[/I] vulnerable to them than focusing on correctly making the intricate and precise motions required to manipulate the fickle building blocks of reality? I’d have to disagree on that matter. There might be existing rules but I’m not talking about a spell that requires concentration, or casts over a minute, or requires multiple actions to cast, im just talking about spellcasting that takes the one action on your turn but doesn’t immediately occur on your turn, it occurs a handful of places down the initiative order, in which time it would be possible for attackers to disrupt your casting. Say there’s an initiative order of such: wizard-18 bandit A-15 bandit B-7 The wizard could cast a spell on their turn with a delay of 6, it’s one action and they end their turn as usual, bandit A would take their turn before the spell actually finished casting on initiative-12 and could choose to attack the wizard to try disrupt the spell before it’s completed, or move out of targeting range, or whatever else they want to do on their turn. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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