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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ECMO3" data-source="post: 9216037" data-attributes="member: 7030563"><p>If the argument is balance it is really a completely separate discussion and this would not improve balance at all levels. It would actually make balance worse at low levels. At low levels (tier 1) martials are already generally more powerful than magic users (Clerics and Druids excepted). </p><p></p><p>It could help balance at higher levels but such an implementation for balance would mean a level 1 wizard can cast Charm Person without causing an AOO (because causing an AOO would further unbalance the game), but if a level 9 Wizard tries that he suffers an AOO.</p><p></p><p></p><p></p><p>Swinging a Maul ABSOLUTELY leaves you more vulnerable than making a "<em>forceful gesticulation" </em>and more than the movements described in every spell I know of that actually describes the caster's movements. </p><p></p><p>Many action spells do not describe the specific movements made by the caster and for those there is a level of ambiguity, but nothing implies they would expose one more than swinging a Maul or even a Longsword.</p><p></p><p></p><p></p><p>If it takes one action it occurs on your turn by definition. This is the same as saying attack on your turn but you don't score damage until later, so if someone paralyzes you or takes you to 0 hit points or moves you out of range you no longer damage the opponent.</p><p></p><p>At the end of the day you are arguing for spells to take longer to cast.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9216037, member: 7030563"] If the argument is balance it is really a completely separate discussion and this would not improve balance at all levels. It would actually make balance worse at low levels. At low levels (tier 1) martials are already generally more powerful than magic users (Clerics and Druids excepted). It could help balance at higher levels but such an implementation for balance would mean a level 1 wizard can cast Charm Person without causing an AOO (because causing an AOO would further unbalance the game), but if a level 9 Wizard tries that he suffers an AOO. Swinging a Maul ABSOLUTELY leaves you more vulnerable than making a "[I]forceful gesticulation" [/I]and more than the movements described in every spell I know of that actually describes the caster's movements. Many action spells do not describe the specific movements made by the caster and for those there is a level of ambiguity, but nothing implies they would expose one more than swinging a Maul or even a Longsword. If it takes one action it occurs on your turn by definition. This is the same as saying attack on your turn but you don't score damage until later, so if someone paralyzes you or takes you to 0 hit points or moves you out of range you no longer damage the opponent. At the end of the day you are arguing for spells to take longer to cast. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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