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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="Gammadoodler" data-source="post: 9216120" data-attributes="member: 6914290"><p>Was genuine curiosity as there clearly is some difference in experience. Perhaps it's a difference in focus.</p><p></p><p>What I see in Harry Potter is kids learning and often messing up spells, with varying effects. Similarly with Dr. Strange and Scarlet Witch where significant story arcs are about spells going wrong, like the whole of the last Spiderman movie. (EDIT: And again, the D&D movie from this year featured a spellcaster who often failed execute his spells, or messed them up) Also, at least in the movies, Dr Strange is often physically prevented from casting spells, for example while grappled by some monster or another. Constantine more of the same. Loki isn't casting while he's being ragdolled by the Hulk. Etc.</p><p></p><p>For each of these that I've seen, magic is performed as a matter of skill, which is sensitive to personal circumstance, and it frequently carries with it a risk of failure.</p><p></p><p>But perhaps that is just a matter of perspective.</p><p></p><p>I guess to make it a bit more specific with respect to my particular point of view, I think spellcasting should be more significantly impacted by circumstance, whether it is through interruptions from opportunity attacks, altered effectiveness based on status effects, or something else.</p><p></p><p>I find it strange that the most blatantly supernatural, mysterious act a character (PC or otherwise) can do in D&D is so damn easy to accomplish with so little variation in effect.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9216120, member: 6914290"] Was genuine curiosity as there clearly is some difference in experience. Perhaps it's a difference in focus. What I see in Harry Potter is kids learning and often messing up spells, with varying effects. Similarly with Dr. Strange and Scarlet Witch where significant story arcs are about spells going wrong, like the whole of the last Spiderman movie. (EDIT: And again, the D&D movie from this year featured a spellcaster who often failed execute his spells, or messed them up) Also, at least in the movies, Dr Strange is often physically prevented from casting spells, for example while grappled by some monster or another. Constantine more of the same. Loki isn't casting while he's being ragdolled by the Hulk. Etc. For each of these that I've seen, magic is performed as a matter of skill, which is sensitive to personal circumstance, and it frequently carries with it a risk of failure. But perhaps that is just a matter of perspective. I guess to make it a bit more specific with respect to my particular point of view, I think spellcasting should be more significantly impacted by circumstance, whether it is through interruptions from opportunity attacks, altered effectiveness based on status effects, or something else. I find it strange that the most blatantly supernatural, mysterious act a character (PC or otherwise) can do in D&D is so damn easy to accomplish with so little variation in effect. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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