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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ezo" data-source="post: 9216170" data-attributes="member: 7037866"><p>You're assuming you have to swing it. Thrusting such a heavy weapon forward is effective as well, especially with weapons wielded by both hands.</p><p></p><p></p><p><em>You</em> chose Maul, but specified HEAVY WEAPON, which allows me to choose any heavy weapon, several of which are thrusting weapons.</p><p></p><p>I highly doubt this. Have you ever seen how quickly the end of a claymore moves when swung? The motion is often just in the wrists and forearms. You aren't winding up like some brute all the time; such moves are <em>extremely</em> telegraphed and easily avoided.</p><p></p><p>Finally, while performing a somatic component can you dodge an attack? Wouldn't such a movement disrupt the somatic component? I would say yes, but there is no "rule" as far as 5E is concerned.</p><p></p><p></p><p>Sigh... because you don't know most of the time what somatic components entail. Few spells actually describe what they are. Meanwhile, we do know that weapons were used effectively for thousands of years without leaving the attacker open most of the time. True, weapon speeds do matter, which is why I brought it up. The spell level could be used as a basis of comparison if someone wanted that level of complexity as well.</p><p></p><p></p><p>LOL, I <em>don't</em>. I said (repeatedly) that it is certainly possible.</p><p></p><p></p><p>I disagree. Most weapons when the attack actually comes are blindingly fast. And as we <em>agree</em>, most of the time we don't know what somatics are involved in those sets of gestures. <em>shrug</em>.</p><p></p><p></p><p>Yes, really. Have you realized this thread is <em>about house-rules</em>??? WotC has judged it one way for simplicity and ease of play. They removed a lot of rules and complexity from prior editions to achieve this goal.</p><p></p><p>It is fine that you want to use the rules as they are and support WotC's rulings, but many players and DMs don't.</p><p></p><p>Frankly, I'm fine with not using spell interruption for the same goal of simplicity. But I can see why others might want it or might not. If someone did want it, I would add that War Caster should prevent AOO on spellcasting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9216170, member: 7037866"] You're assuming you have to swing it. Thrusting such a heavy weapon forward is effective as well, especially with weapons wielded by both hands. [I]You[/I] chose Maul, but specified HEAVY WEAPON, which allows me to choose any heavy weapon, several of which are thrusting weapons. I highly doubt this. Have you ever seen how quickly the end of a claymore moves when swung? The motion is often just in the wrists and forearms. You aren't winding up like some brute all the time; such moves are [I]extremely[/I] telegraphed and easily avoided. Finally, while performing a somatic component can you dodge an attack? Wouldn't such a movement disrupt the somatic component? I would say yes, but there is no "rule" as far as 5E is concerned. Sigh... because you don't know most of the time what somatic components entail. Few spells actually describe what they are. Meanwhile, we do know that weapons were used effectively for thousands of years without leaving the attacker open most of the time. True, weapon speeds do matter, which is why I brought it up. The spell level could be used as a basis of comparison if someone wanted that level of complexity as well. LOL, I [I]don't[/I]. I said (repeatedly) that it is certainly possible. I disagree. Most weapons when the attack actually comes are blindingly fast. And as we [I]agree[/I], most of the time we don't know what somatics are involved in those sets of gestures. [I]shrug[/I]. Yes, really. Have you realized this thread is [I]about house-rules[/I]??? WotC has judged it one way for simplicity and ease of play. They removed a lot of rules and complexity from prior editions to achieve this goal. It is fine that you want to use the rules as they are and support WotC's rulings, but many players and DMs don't. Frankly, I'm fine with not using spell interruption for the same goal of simplicity. But I can see why others might want it or might not. If someone did want it, I would add that War Caster should prevent AOO on spellcasting. :) [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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