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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ECMO3" data-source="post: 9216814" data-attributes="member: 7030563"><p>It could be that on some spells since it could be an <em>"intricate set of gestures</em>", on the other hand it could also be a<em> "forceful gersticulation". </em>So on many spells it is a matter of judgement.</p><p></p><p>Moreover, it isn't that dramatic on the spells it is described on (Burning Hands, fireball, steel wind strike, friends ....)</p><p></p><p>So what we are left with is RAW it is NOT this complicated on some spells and it could possibly be this complicated on others. So I guess you decide which it is this complicated it is and which it isn't.</p><p></p><p></p><p></p><p></p><p></p><p>No you are opening yourself up to attack more because of the weight and momentum of the hammer. The opportunity attack is supposed to be because you are exposing yourself right?</p><p></p><p></p><p></p><p></p><p>This is not the rules. The rules are pretty clear many conditionds could interupt a caster and any damage taken while in the process of casting will cause a concentration check. The key is this has to be done while casting and most spells are cast with an action. If you slow that down (through the slow spell for example), or they are casting a spell that takes more than an action you absolutely can disrupt it.</p><p></p><p>Also keep in mind we are literally talking about magic, so suggesting it is bizarre or trying to apply some sort of science to it, is itself illogical. It is magic, do you really need any other explanation?</p><p></p><p></p><p></p><p>The D&D 5E PHB, the Monster Manual and virtually all the published adventures.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9216814, member: 7030563"] It could be that on some spells since it could be an [I]"intricate set of gestures[/I]", on the other hand it could also be a[I] "forceful gersticulation". [/I]So on many spells it is a matter of judgement. Moreover, it isn't that dramatic on the spells it is described on (Burning Hands, fireball, steel wind strike, friends ....) So what we are left with is RAW it is NOT this complicated on some spells and it could possibly be this complicated on others. So I guess you decide which it is this complicated it is and which it isn't. No you are opening yourself up to attack more because of the weight and momentum of the hammer. The opportunity attack is supposed to be because you are exposing yourself right? This is not the rules. The rules are pretty clear many conditionds could interupt a caster and any damage taken while in the process of casting will cause a concentration check. The key is this has to be done while casting and most spells are cast with an action. If you slow that down (through the slow spell for example), or they are casting a spell that takes more than an action you absolutely can disrupt it. Also keep in mind we are literally talking about magic, so suggesting it is bizarre or trying to apply some sort of science to it, is itself illogical. It is magic, do you really need any other explanation? The D&D 5E PHB, the Monster Manual and virtually all the published adventures. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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