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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ECMO3" data-source="post: 9216998" data-attributes="member: 7030563"><p>I dopn't think a thrust sword or Glaive would do slashing damage. And I think that does open you up more than a spell would (although less than swinging)/</p><p></p><p></p><p></p><p>Only 1 I know of, the Pike</p><p></p><p></p><p></p><p>YEs I have watched videos. I will link one below, and I can touch my thumbs and make a fan with my fingers much, much faster. Not just a little faster, but in like less than half of the time. It is not even close, andI can do it while contorting my body in many more ways. I can do it hanging upside down or on my back or lying on my shoulder or in a head lock or while driving a car, or any time both of my hands are free (and I realize only one needs to be free RAW but this is a case where the description would require both hands specifically to be free).</p><p></p><p>[MEDIA=youtube]KRvlo15xcSo[/MEDIA]</p><p></p><p></p><p></p><p></p><p>No absolutletly not and certainly more effectively than while swinging a Claymore. I could put my hands behind my head and touch my thumbs and fan them, I could bend over and put them between my legs and do this. </p><p></p><p></p><p></p><p>But a few spells do describe it, and those would indicate it is not very much. Further with action surge you can cast two spells in 6 seconds, so it can't be a whole lot.</p><p></p><p></p><p></p><p>I have never seen a weapon, other than a bullet, move so fast that I could not see it. We don't have rules explaining what somatics are involved for most spells.</p><p></p><p>We do have rules for Fireball though, and it is pointing a finger.</p><p></p><p></p><p></p><p>House rules and homebrew are the same thing. I think WOTC judged it the way they did to enable the most immersion and fun for the largest number of players. It is not the most fun for all players, but I think it is the most fun for most players.</p><p></p><p>I don't think it was for ease of play. Eliminating spells entirely would be a lot easier in terms of play. Putting spells in the game at all makes the game more complex and difficult to play.</p><p></p><p>Some things are more complex than previous versions, some things are less complex, but overall it is more complex than early versions of the gam. 1E was far less complex overall than 5E is. It was less complex when it came to skills, character creation, ability scores (strength not withstanding), hit dice, resting and a host of other mechanics. Combat was awash - 5E has a more complex basic rules for what you can do in combat, but 1E had more complicated weapons and differences between fighting monsters or NPCs and a byzantine order of combat system. Spells in 1E were also simpler in how they worked, but more deadly and more swingy.</p><p></p><p>Also, althoug you could argue that some aspects of combat were more complex in 1E, there was a lot less going on in combat, and combat itself was a lot quicker.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9216998, member: 7030563"] I dopn't think a thrust sword or Glaive would do slashing damage. And I think that does open you up more than a spell would (although less than swinging)/ Only 1 I know of, the Pike YEs I have watched videos. I will link one below, and I can touch my thumbs and make a fan with my fingers much, much faster. Not just a little faster, but in like less than half of the time. It is not even close, andI can do it while contorting my body in many more ways. I can do it hanging upside down or on my back or lying on my shoulder or in a head lock or while driving a car, or any time both of my hands are free (and I realize only one needs to be free RAW but this is a case where the description would require both hands specifically to be free). [MEDIA=youtube]KRvlo15xcSo[/MEDIA] No absolutletly not and certainly more effectively than while swinging a Claymore. I could put my hands behind my head and touch my thumbs and fan them, I could bend over and put them between my legs and do this. But a few spells do describe it, and those would indicate it is not very much. Further with action surge you can cast two spells in 6 seconds, so it can't be a whole lot. I have never seen a weapon, other than a bullet, move so fast that I could not see it. We don't have rules explaining what somatics are involved for most spells. We do have rules for Fireball though, and it is pointing a finger. House rules and homebrew are the same thing. I think WOTC judged it the way they did to enable the most immersion and fun for the largest number of players. It is not the most fun for all players, but I think it is the most fun for most players. I don't think it was for ease of play. Eliminating spells entirely would be a lot easier in terms of play. Putting spells in the game at all makes the game more complex and difficult to play. Some things are more complex than previous versions, some things are less complex, but overall it is more complex than early versions of the gam. 1E was far less complex overall than 5E is. It was less complex when it came to skills, character creation, ability scores (strength not withstanding), hit dice, resting and a host of other mechanics. Combat was awash - 5E has a more complex basic rules for what you can do in combat, but 1E had more complicated weapons and differences between fighting monsters or NPCs and a byzantine order of combat system. Spells in 1E were also simpler in how they worked, but more deadly and more swingy. Also, althoug you could argue that some aspects of combat were more complex in 1E, there was a lot less going on in combat, and combat itself was a lot quicker. [/QUOTE]
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