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General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="Guest 7037866" data-source="post: 9217953"><p>You can think that all you want, of course...</p><p></p><p></p><p>Yes, that is all RAW. No one is arguing that. We're discussing a house-rule. Again, 5E does this for ease of play due to D&D being a fantasy game. People interested in such a house-rule want a more simulation/realistic feel.</p><p></p><p></p><p>LOL seriously? That is some really lax playing-style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p>Yeah, I don't ignore any of that stuff... Not losing a concentration spell because you are incapatated? Ignoring spell components? Ignoring hand switching (which is a free object interaction typically)? Casting is easy enough RAW, there is no need to make it even <em>easier</em>!</p><p></p><p>I have seen tables that have nerfed casters in various ways (reducing spell slots, slower spell progression, getting rid of spell foci so you have to track actual components).</p><p></p><p></p><p>And yet how many people here are arguing against you??? Hmm... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p></p><p>Which is, again, for ease of play and so players of casters can have more "fun". But that isn't realistic at all and doesn't follow what the OP and others are talking about.</p><p></p><p></p><p>Yes, quicker. Much quicker. You like making an argument for heavy weapons, so what about finesse ones? I've fenced in college and that tip moves lightning fast. There is no way you could do a burning hands gesture before I could lunge and strike you.</p><p></p><p>And before you say it, I also think (as I've stated before) that weapon speeds were a great addition to AD&D. Even if not entirely accurate, at least in incorporated a way to represent how much quicker weapons could strike faster than slower ones.</p><p></p><p>But, once again, WotC removed them for ease of play and no other reason IMO.</p><p></p><p>At any rate, you think one thing, which I completely disagree with. Since I am not advocating the OP's house-rule, and you aren't going to change your mind, I see little point in continuing this.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9217953"] You can think that all you want, of course... Yes, that is all RAW. No one is arguing that. We're discussing a house-rule. Again, 5E does this for ease of play due to D&D being a fantasy game. People interested in such a house-rule want a more simulation/realistic feel. LOL seriously? That is some really lax playing-style. :LOL: Yeah, I don't ignore any of that stuff... Not losing a concentration spell because you are incapatated? Ignoring spell components? Ignoring hand switching (which is a free object interaction typically)? Casting is easy enough RAW, there is no need to make it even [I]easier[/I]! I have seen tables that have nerfed casters in various ways (reducing spell slots, slower spell progression, getting rid of spell foci so you have to track actual components). And yet how many people here are arguing against you??? Hmm... :unsure: Which is, again, for ease of play and so players of casters can have more "fun". But that isn't realistic at all and doesn't follow what the OP and others are talking about. Yes, quicker. Much quicker. You like making an argument for heavy weapons, so what about finesse ones? I've fenced in college and that tip moves lightning fast. There is no way you could do a burning hands gesture before I could lunge and strike you. And before you say it, I also think (as I've stated before) that weapon speeds were a great addition to AD&D. Even if not entirely accurate, at least in incorporated a way to represent how much quicker weapons could strike faster than slower ones. But, once again, WotC removed them for ease of play and no other reason IMO. At any rate, you think one thing, which I completely disagree with. Since I am not advocating the OP's house-rule, and you aren't going to change your mind, I see little point in continuing this. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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