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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="Gammadoodler" data-source="post: 9218048" data-attributes="member: 6914290"><p>Are you trying to convince me we should be looking at game rules on the basis of what can happen at level 1? If so..umm..not gonna do that.</p><p></p><p>I am ignoring ranged attacks. That is purposeful as I do not believe they need as much help as melee. Furthermore, since the premise of the topic involves interruption of spells as part of a reaction, it seems useful to perhaps start with the build which has as one of its goals, to position the PC in an opportune spot for triggering reaction attacks.</p><p></p><p>At the end of the day you can and should be balancing the effectiveness of a variety of builds in combat. Thats what the process of balancing is for. And it's not like choosing to be a polearm master/great weapon master is some deeply eccentric build choice. Like this is pretty vanilla stuff.</p><p></p><p>Incidentally, it is in no way similar to balancing for a caster who chooses "crappy" spells. Because each caster has 100-something pages of spells from which it could select and can select between 1 and 20 something spells as part of a build + flexibility to change by day for some casters. And those 100 pages of spells cover both combat and noncombat with extreme breadth. You can only really balance casters in D&D at the spell list level. On an individual basis, there's far too much variety.</p><p></p><p>"Fortunately" martials are not so deeply burdened with such oppressive levels of flexibility and breadth of remit. There are something like 4, maybe 5 martial weapon builds, which mostly vary by which 2 or 3 feats they select from levels 1-20.</p><p></p><p>This isn't the rocket surgery you are suggesting it is.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9218048, member: 6914290"] Are you trying to convince me we should be looking at game rules on the basis of what can happen at level 1? If so..umm..not gonna do that. I am ignoring ranged attacks. That is purposeful as I do not believe they need as much help as melee. Furthermore, since the premise of the topic involves interruption of spells as part of a reaction, it seems useful to perhaps start with the build which has as one of its goals, to position the PC in an opportune spot for triggering reaction attacks. At the end of the day you can and should be balancing the effectiveness of a variety of builds in combat. Thats what the process of balancing is for. And it's not like choosing to be a polearm master/great weapon master is some deeply eccentric build choice. Like this is pretty vanilla stuff. Incidentally, it is in no way similar to balancing for a caster who chooses "crappy" spells. Because each caster has 100-something pages of spells from which it could select and can select between 1 and 20 something spells as part of a build + flexibility to change by day for some casters. And those 100 pages of spells cover both combat and noncombat with extreme breadth. You can only really balance casters in D&D at the spell list level. On an individual basis, there's far too much variety. "Fortunately" martials are not so deeply burdened with such oppressive levels of flexibility and breadth of remit. There are something like 4, maybe 5 martial weapon builds, which mostly vary by which 2 or 3 feats they select from levels 1-20. This isn't the rocket surgery you are suggesting it is. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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