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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="Hell0W0rld" data-source="post: 9219291" data-attributes="member: 7043718"><p>I think I will put down my last comment on this thread, since it seems that I am pretty much repeating myself.</p><p></p><p>The reason I brought up feats is because people use Mage Slayer to dismiss the idea of making casters interruptable by default, ignoring the fact that casters are already stronger than non-casters.</p><p></p><p>Allowing casters to be interrupted <strong>does not mean the caster spends every turn interrupted</strong>, it means they need to take measures to avoid it, which lowers their power level on the whole.</p><p></p><p>Measures to avoid spell interruption in a world where that's the default are not limited to being a hypothetical Combat Casting feat but also include the full suite of defensive and mobility options a sorcerer has access to such as Shield and Misty Step, or simply having good AC like being a cleric.</p><p></p><p>If casters are nerfed to a degree where their power falls closer to that of non-casters, that means the GM has more room to design fights where both archetypes are able to contribute equally, rather than having the non-casters play sidekick while the caster takes the spotlight.</p></blockquote><p></p>
[QUOTE="Hell0W0rld, post: 9219291, member: 7043718"] I think I will put down my last comment on this thread, since it seems that I am pretty much repeating myself. The reason I brought up feats is because people use Mage Slayer to dismiss the idea of making casters interruptable by default, ignoring the fact that casters are already stronger than non-casters. Allowing casters to be interrupted [B]does not mean the caster spends every turn interrupted[/B], it means they need to take measures to avoid it, which lowers their power level on the whole. Measures to avoid spell interruption in a world where that's the default are not limited to being a hypothetical Combat Casting feat but also include the full suite of defensive and mobility options a sorcerer has access to such as Shield and Misty Step, or simply having good AC like being a cleric. If casters are nerfed to a degree where their power falls closer to that of non-casters, that means the GM has more room to design fights where both archetypes are able to contribute equally, rather than having the non-casters play sidekick while the caster takes the spotlight. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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