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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="CreamCloud0" data-source="post: 9219321" data-attributes="member: 7034710"><p>i mean, isn't mage slayer kind of a pretty terrible feat? for such a large investment it's not really giving alot back,</p><p>[SPOILER="mage slayer"]</p><p>-When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.</p><p>-When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.</p><p>-You have advantage on saving throws against spells cast by creatures within 5 feet of you.</p><p>[/SPOILER]</p><p>given that the <em>vast majority</em> of all spellcasting is at least somewhat ranged the AoO isn't going to be triggering very often, probably mostly on a couple of clerics, paladins, rangers and a few bards, </p><p>the saving throw advantage doesn't even affect all saving throws and is probably triggering even less for the same reason of most magic being ranged, you're not going to cast on a target from right next to them if there's any possibility of doing it from 10ft away.</p><p>it doesn't even prevent casters from casting in any capacity except in the circumstance that you can down them with your AoO.</p><p></p><p>tangential: does anyone else thing that AoO should be able to threaten a slightly greater area? if they could be made within a 10/15ft radius, even with only melee weapons it might provide an incentive for more characters to invest in thrown weapons and stuff like mage slayer above <em>actually viable.</em></p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9219321, member: 7034710"] i mean, isn't mage slayer kind of a pretty terrible feat? for such a large investment it's not really giving alot back, [SPOILER="mage slayer"] -When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature. -When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. -You have advantage on saving throws against spells cast by creatures within 5 feet of you. [/SPOILER] given that the [I]vast majority[/I] of all spellcasting is at least somewhat ranged the AoO isn't going to be triggering very often, probably mostly on a couple of clerics, paladins, rangers and a few bards, the saving throw advantage doesn't even affect all saving throws and is probably triggering even less for the same reason of most magic being ranged, you're not going to cast on a target from right next to them if there's any possibility of doing it from 10ft away. it doesn't even prevent casters from casting in any capacity except in the circumstance that you can down them with your AoO. tangential: does anyone else thing that AoO should be able to threaten a slightly greater area? if they could be made within a 10/15ft radius, even with only melee weapons it might provide an incentive for more characters to invest in thrown weapons and stuff like mage slayer above [I]actually viable.[/I] [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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