Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9219791" data-attributes="member: 29398"><p>While I largely agree with what you say here, a few points leap to mind.</p><p></p><p>First, all of this piece...</p><p></p><p>...seems to assume we're only talking about casting being done while in melee reach of an attacker, which I personally think should be outright impossible (except for a very few specific spells when cast by specific caster types) unless one's intent is to do nothing other than generate a wild surge and hope for the best.</p><p></p><p>What about ranged attacks, and how they might interrupt spells being cast from beyond melee reach?</p><p></p><p>Agreed.</p><p></p><p>There's two other related aspects to this as well, one in favour of casters and one not so:</p><p></p><p>--- most if not all of the spells that in 0-1-2e had significant risks attached have been neutered such that those risks are hugely mitigated or gone entirely. Teleport can't kill you instantly. Fireballs don't expand to fill a certain volume and maybe fry you and your allies. Lightning bolts don't rebound and maybe not go where you wanted. Polymorph (Other) doesn't risk turning the recipient fully into that creature, nor does it risk the recipient dying. Etc.</p><p>--- the effects and durations of many spells have been watered down or reduced, either by the concentration mechanic or by outright nerfing. Effects (damage dice, duration, etc.) also don't automatically scale with caster level like they once did.</p><p></p><p>The combination of making casting unreliable (i.e. easily interrupted if care isn't taken) and putting those risks back in allows room for those effects, durations, and scaling to be restored; casting becomes unreliable but you get way more bang for your buck when you do get a spell away. High risk, high reward.</p><p></p><p>How do you deal with Counterspelling a Counterspell, or do you allow it at all?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9219791, member: 29398"] While I largely agree with what you say here, a few points leap to mind. First, all of this piece... ...seems to assume we're only talking about casting being done while in melee reach of an attacker, which I personally think should be outright impossible (except for a very few specific spells when cast by specific caster types) unless one's intent is to do nothing other than generate a wild surge and hope for the best. What about ranged attacks, and how they might interrupt spells being cast from beyond melee reach? Agreed. There's two other related aspects to this as well, one in favour of casters and one not so: --- most if not all of the spells that in 0-1-2e had significant risks attached have been neutered such that those risks are hugely mitigated or gone entirely. Teleport can't kill you instantly. Fireballs don't expand to fill a certain volume and maybe fry you and your allies. Lightning bolts don't rebound and maybe not go where you wanted. Polymorph (Other) doesn't risk turning the recipient fully into that creature, nor does it risk the recipient dying. Etc. --- the effects and durations of many spells have been watered down or reduced, either by the concentration mechanic or by outright nerfing. Effects (damage dice, duration, etc.) also don't automatically scale with caster level like they once did. The combination of making casting unreliable (i.e. easily interrupted if care isn't taken) and putting those risks back in allows room for those effects, durations, and scaling to be restored; casting becomes unreliable but you get way more bang for your buck when you do get a spell away. High risk, high reward. How do you deal with Counterspelling a Counterspell, or do you allow it at all? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters should go back to being interruptable like they used to be.
Top