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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ECMO3" data-source="post: 9220051" data-attributes="member: 7030563"><p>Yes, in fact you missed two ways to disrupt a caster, both of these normally happen as actions on your (the disrupters) turn.</p><p></p><p>1. The first is covered under Ready on page 193 of the PHB. If a caster has readied a spell you can attempt to disrupt it by breaking his concentration before the trigger occurs.</p><p></p><p>2. The second is on page 202 of the PHB under Longer Casting Times. Any time a caster is casting a spell with a longer casting time than 1 action you can dirupt it by breaking concentration. </p><p></p><p></p><p></p><p></p><p>But the rules do support it.</p><p></p><p></p><p></p><p>Absolutely not. You gave examples of how they already are able to be interupted, and I gave you two more.</p><p></p><p></p><p></p><p>Any discussion on balance must consider the level and the specific classes. At early levels optimized martials are more powerful than most optimized casters through the first two levels (except Druids and Clerics) and depending on specific classes we are comparing at some martial classes are ahead of some full casters classes beyond level 10. </p><p></p><p>So if we are going to do this based on balance, it should be a thing for some casters, at some levels, but not a thing for them at other level. Making it easier to disrupt all casters would make the game MORE unbalanced at lower levels. </p><p></p><p>This prevents a real problem for both immersion and game design; to really balance the game we would need to make it so a 9th level Wizard casting a 1st level Magic Missile can be interrupted by the goblin standing next to her, while a 1st level Wizard not only can't be interrupted casting the same spell but also gets an extra dice for damage to "balance" the game and make up for the fact she is weaker than the Monk in the party.</p><p></p><p>Meanwhile the 1st level Cleric should get disrupted as it is the most powerful class at 1st level, and should continue to get disrupted until level 14, when all of a sudden an optimized Monk is more powerful than she is .... but wait the fighter is not more powerful than her so maybe she should still be disrupted?</p><p></p><p>That said the observations you make above are not really true. </p><p></p><p> Observation 1 and Observation 3 "Casters have access to many spells ...." A first level Sorcerer has access to two level spells total (3 with certain subclasses), so this statement is patently false for a 1st level Sorcerer and mostly false for a lot of other casters (virtually all of them at 1st and 2nd level). </p><p></p><p>Observation 2 and Observation 4: Martials have more than one method of making casters unable touse abilities. Improvise an action is available to all classes and can be used to prevent casters from using their abilities (both spells and others) or other martials from using their abilities. Further the disarm action can severely gimp another martial, especially since you can pick up his weapon off the ground. Finally, many other things doable by martials using equipment available. A net for example can be used to restrain an opponent an unlimited number of times a day.</p><p></p><p></p><p></p><p>Even though the observations are generally false, these conclusions are true at certain levels but they are untrue at other levels.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9220051, member: 7030563"] Yes, in fact you missed two ways to disrupt a caster, both of these normally happen as actions on your (the disrupters) turn. 1. The first is covered under Ready on page 193 of the PHB. If a caster has readied a spell you can attempt to disrupt it by breaking his concentration before the trigger occurs. 2. The second is on page 202 of the PHB under Longer Casting Times. Any time a caster is casting a spell with a longer casting time than 1 action you can dirupt it by breaking concentration. But the rules do support it. Absolutely not. You gave examples of how they already are able to be interupted, and I gave you two more. Any discussion on balance must consider the level and the specific classes. At early levels optimized martials are more powerful than most optimized casters through the first two levels (except Druids and Clerics) and depending on specific classes we are comparing at some martial classes are ahead of some full casters classes beyond level 10. So if we are going to do this based on balance, it should be a thing for some casters, at some levels, but not a thing for them at other level. Making it easier to disrupt all casters would make the game MORE unbalanced at lower levels. This prevents a real problem for both immersion and game design; to really balance the game we would need to make it so a 9th level Wizard casting a 1st level Magic Missile can be interrupted by the goblin standing next to her, while a 1st level Wizard not only can't be interrupted casting the same spell but also gets an extra dice for damage to "balance" the game and make up for the fact she is weaker than the Monk in the party. Meanwhile the 1st level Cleric should get disrupted as it is the most powerful class at 1st level, and should continue to get disrupted until level 14, when all of a sudden an optimized Monk is more powerful than she is .... but wait the fighter is not more powerful than her so maybe she should still be disrupted? That said the observations you make above are not really true. Observation 1 and Observation 3 "Casters have access to many spells ...." A first level Sorcerer has access to two level spells total (3 with certain subclasses), so this statement is patently false for a 1st level Sorcerer and mostly false for a lot of other casters (virtually all of them at 1st and 2nd level). Observation 2 and Observation 4: Martials have more than one method of making casters unable touse abilities. Improvise an action is available to all classes and can be used to prevent casters from using their abilities (both spells and others) or other martials from using their abilities. Further the disarm action can severely gimp another martial, especially since you can pick up his weapon off the ground. Finally, many other things doable by martials using equipment available. A net for example can be used to restrain an opponent an unlimited number of times a day. Even though the observations are generally false, these conclusions are true at certain levels but they are untrue at other levels. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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