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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="W'rkncacnter" data-source="post: 9220120" data-attributes="member: 7033455"><p>...and you haven't thought for a second that maybe - MAYBE - the rules reflect, at least in some fashion, on what's happening in the game world? in a ROLEPLAYING GAME? i know about gamism, but this is just absurd.</p><p></p><p>ignoring free object interactions for a moment (believe me, i WILL get to them), what the <em>door does</em> when you let go of it is a COMPLETELY SEPARATE THING from what we're discussing.</p><p></p><p>how does it not?</p><p></p><p>once again ignoring free object interactions for a moment, the PORTCULLIS(es) CLOSING is <strong><em>NOT THE ACTION. </em></strong>that is the RESULT of the action. the ACTION is PULLING THE LEVER, because PULLING THE LEVER is the THING YOU ARE DOING.</p><p></p><p>like, what even is this example? how is it relevant to anything at all?</p><p></p><p>alright, here we go - everything i've bolded here can be done as a free object interaction. the free object interaction is basically a free Use an Object action you get every turn that lets you...Use an Object...without taking an action. the reason why it's possible to both "draw a dagger from its sheath" and "draw a dagger from its sheath <em>and</em> throw it" is because if you haven't used your free object interaction for the turn, you can use it and your action to do the latter. but if you HAVE used your free object interaction for the turn (such as by closing a door), you'd need to spend an action to Use an Object to unsheathe the dagger. this is an abstraction to reflect how you can do certain things as part of other things (for example, you can crash through a door or close it behind you while moving, or you can swing a sword in the same motion you use to remove it from its sheath).</p><p></p><p>also, once again, i'm not saying each action takes the <em>same</em> amount of time. i'm saying actions take <em>similar </em>amounts of time. these are not the same statement.</p><p></p><p>ignoring that there could be other factors that could explain this (such as having to put a heavy emphasis on the word such that it significantly slows down the speaking of it), i can throw a punch in the same amount of time it takes me to say the word "Drop". i'm not a monk. this doesn't really mean anything to me.</p><p></p><p>also, you used that word again, "same". wrong word, buddy. it's "similar".</p><p></p><p>i know you didn't ask me, but personally i'm doing it specifically to steelman his position. i am a merciful god.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9220120, member: 7033455"] ...and you haven't thought for a second that maybe - MAYBE - the rules reflect, at least in some fashion, on what's happening in the game world? in a ROLEPLAYING GAME? i know about gamism, but this is just absurd. ignoring free object interactions for a moment (believe me, i WILL get to them), what the [I]door does[/I] when you let go of it is a COMPLETELY SEPARATE THING from what we're discussing. how does it not? once again ignoring free object interactions for a moment, the PORTCULLIS(es) CLOSING is [B][I]NOT THE ACTION. [/I][/B]that is the RESULT of the action. the ACTION is PULLING THE LEVER, because PULLING THE LEVER is the THING YOU ARE DOING. like, what even is this example? how is it relevant to anything at all? alright, here we go - everything i've bolded here can be done as a free object interaction. the free object interaction is basically a free Use an Object action you get every turn that lets you...Use an Object...without taking an action. the reason why it's possible to both "draw a dagger from its sheath" and "draw a dagger from its sheath [I]and[/I] throw it" is because if you haven't used your free object interaction for the turn, you can use it and your action to do the latter. but if you HAVE used your free object interaction for the turn (such as by closing a door), you'd need to spend an action to Use an Object to unsheathe the dagger. this is an abstraction to reflect how you can do certain things as part of other things (for example, you can crash through a door or close it behind you while moving, or you can swing a sword in the same motion you use to remove it from its sheath). also, once again, i'm not saying each action takes the [I]same[/I] amount of time. i'm saying actions take [I]similar [/I]amounts of time. these are not the same statement. ignoring that there could be other factors that could explain this (such as having to put a heavy emphasis on the word such that it significantly slows down the speaking of it), i can throw a punch in the same amount of time it takes me to say the word "Drop". i'm not a monk. this doesn't really mean anything to me. also, you used that word again, "same". wrong word, buddy. it's "similar". i know you didn't ask me, but personally i'm doing it specifically to steelman his position. i am a merciful god. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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