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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ECMO3" data-source="post: 9220145" data-attributes="member: 7030563"><p>Who said I was letting go of it .... which bring in another thing. I can swing it closed or I can push it closed slowly while holding the handle the whole time (and continuing to hold the handle after it closes) both of which take a different amount of time obviously and are doable as an action.</p><p></p><p></p><p></p><p>How does it. Are you telling me the rules imply iot takes the exact same amount of time to draw a crossbow bolt, put it in a crossbow and shoot a heavy crossbow as it does to toss a dagger that is already in your hands? Those things don't take the same amount of time, yet they take the same amount of actions.</p><p></p><p></p><p></p><p></p><p>which can only be done once a turn. To do it again you need to use an action to do it and it is a full action. </p><p></p><p>Now are you suggesting that free object interactions must take the same amout of time as an </p><p></p><p></p><p></p><p>No it isn't. </p><p></p><p>To start with the examples I was using are actions. You can interact with one object for free (PHB 190), and after you have done that you need to use an action and you can use an action whether or not you have used your interact with an object for something else.</p><p></p><p>So on my turn if I take a ring off of my finger as my free use an object action and then draw a dagger, it takes my entire action (use an object action) to do draw that dagger. That is his action in the example drawing the dagger ... or maybe he drew one as a free action and one as an action.. By the same token a fighter with the right fighting style can both draw the dagger and throw it with the same action.</p><p></p><p>This creates a logical contradiction - that it takes the same time for that character to use an action to draw a dagger and to use an action to draw a dagger and throw it. How can that be if all actions take the exact same amount of time?</p><p></p><p></p><p></p><p></p><p></p><p>Exactly. It is an abstraction and it makes no sense at all that all actions take the same time when they are obviously very different.</p><p></p><p>I mean you can pick a lock as an action .... and you can turn a doornob as an action. Do you really think those things take the same amount of time?</p><p></p><p></p><p></p><p>They all take less than 6 seconds, but the variation in there is great with some taking fractions of a second and others taking much longer. In some cases it is hard to believe you even can do something in 6 seconds (picking the lock example), in others taking 6 seconds to do something would be excessive (flinging with a dagger).</p><p></p><p></p><p></p><p>Similar is ambigous. What kind of precision are you talking about when you use that word?</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9220145, member: 7030563"] Who said I was letting go of it .... which bring in another thing. I can swing it closed or I can push it closed slowly while holding the handle the whole time (and continuing to hold the handle after it closes) both of which take a different amount of time obviously and are doable as an action. How does it. Are you telling me the rules imply iot takes the exact same amount of time to draw a crossbow bolt, put it in a crossbow and shoot a heavy crossbow as it does to toss a dagger that is already in your hands? Those things don't take the same amount of time, yet they take the same amount of actions. which can only be done once a turn. To do it again you need to use an action to do it and it is a full action. Now are you suggesting that free object interactions must take the same amout of time as an No it isn't. To start with the examples I was using are actions. You can interact with one object for free (PHB 190), and after you have done that you need to use an action and you can use an action whether or not you have used your interact with an object for something else. So on my turn if I take a ring off of my finger as my free use an object action and then draw a dagger, it takes my entire action (use an object action) to do draw that dagger. That is his action in the example drawing the dagger ... or maybe he drew one as a free action and one as an action.. By the same token a fighter with the right fighting style can both draw the dagger and throw it with the same action. This creates a logical contradiction - that it takes the same time for that character to use an action to draw a dagger and to use an action to draw a dagger and throw it. How can that be if all actions take the exact same amount of time? Exactly. It is an abstraction and it makes no sense at all that all actions take the same time when they are obviously very different. I mean you can pick a lock as an action .... and you can turn a doornob as an action. Do you really think those things take the same amount of time? They all take less than 6 seconds, but the variation in there is great with some taking fractions of a second and others taking much longer. In some cases it is hard to believe you even can do something in 6 seconds (picking the lock example), in others taking 6 seconds to do something would be excessive (flinging with a dagger). Similar is ambigous. What kind of precision are you talking about when you use that word? [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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