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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="W'rkncacnter" data-source="post: 9220170" data-attributes="member: 7033455"><p>"fly open" implies you are no longer holding the door open.</p><p></p><p>but you're still opening a door.</p><p></p><p>okay, i'm done engaging with this "the exact same time" crap. i'm gonna be ignoring every statement involving it from now on.</p><p></p><p>this is part of the abstraction of object interactions, yes.</p><p></p><p>...uhm...</p><p></p><p>and yet you're about to explain that it is. so...</p><p></p><p>no. it just implies that a single object interaction takes somewhere between a free action and a full action (thus why your next object interaction after the first takes a full action, but isn't a bonus action. that's all that means. you're severely overthinking this.</p><p></p><p>this...is an interesting point. because yes, there are certain things that stretch this, like picking a lock. i'll note, however, that lockpicking takes <em>significantly longer</em> then opening a door, not significantly shorter.</p><p></p><p>but more importantly, this is getting back to my original point (that i, admittedly, may have strayed away from somewhat) - my problem with your statements about burning hands is that you were giving 0 consideration as to what something being an action implies. yeah, picking a lock being an action is pretty silly, but it's also obviously just a balancing measure. i can conclude this because i have a decent enough idea of what lockpicking actually looks like in real life to realize it's probably not (at least at low levels) an actually accurate reflection of the fiction. i can't really do the same thing with spells because...well, because spells don't exist. as a result, i have to assume that their mechanics at least somewhat match their fiction, and part of that is an action spell probably has similar timing to most other actions. like, i guess you COULD say "oh, it's just an action for balance purposes, in the fiction you can actually get it off way quicker then a sword swing", but then...why not just make it so that in the fiction it's slow enough that you can only do it about once per turn? again, spells don't exist. they are what we need them to be.</p><p></p><p>i'm not sure why you're so obsessed with the 6 second metric. like yeah, that's how long a turn takes, so what?</p><p></p><p>for the sake of argument we can say maybe...within half a second. or a full second, if you really want to stretch it. and before you call that ridiculous...is it really? i mean, go ahead and open a door in your house/apartment really quick, or make a motion like you're flipping a lever, or swing a broom around like it's a sword. these are pretty similarly timed movements. again, the big exception here is lockpicking, and like i mentioned that being an action is obviously a balance thing that just ends up seeming very silly.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9220170, member: 7033455"] "fly open" implies you are no longer holding the door open. but you're still opening a door. okay, i'm done engaging with this "the exact same time" crap. i'm gonna be ignoring every statement involving it from now on. this is part of the abstraction of object interactions, yes. ...uhm... and yet you're about to explain that it is. so... no. it just implies that a single object interaction takes somewhere between a free action and a full action (thus why your next object interaction after the first takes a full action, but isn't a bonus action. that's all that means. you're severely overthinking this. this...is an interesting point. because yes, there are certain things that stretch this, like picking a lock. i'll note, however, that lockpicking takes [I]significantly longer[/I] then opening a door, not significantly shorter. but more importantly, this is getting back to my original point (that i, admittedly, may have strayed away from somewhat) - my problem with your statements about burning hands is that you were giving 0 consideration as to what something being an action implies. yeah, picking a lock being an action is pretty silly, but it's also obviously just a balancing measure. i can conclude this because i have a decent enough idea of what lockpicking actually looks like in real life to realize it's probably not (at least at low levels) an actually accurate reflection of the fiction. i can't really do the same thing with spells because...well, because spells don't exist. as a result, i have to assume that their mechanics at least somewhat match their fiction, and part of that is an action spell probably has similar timing to most other actions. like, i guess you COULD say "oh, it's just an action for balance purposes, in the fiction you can actually get it off way quicker then a sword swing", but then...why not just make it so that in the fiction it's slow enough that you can only do it about once per turn? again, spells don't exist. they are what we need them to be. i'm not sure why you're so obsessed with the 6 second metric. like yeah, that's how long a turn takes, so what? for the sake of argument we can say maybe...within half a second. or a full second, if you really want to stretch it. and before you call that ridiculous...is it really? i mean, go ahead and open a door in your house/apartment really quick, or make a motion like you're flipping a lever, or swing a broom around like it's a sword. these are pretty similarly timed movements. again, the big exception here is lockpicking, and like i mentioned that being an action is obviously a balance thing that just ends up seeming very silly. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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