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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="James Gasik" data-source="post: 9220213" data-attributes="member: 6877472"><p>Just in case anyone was unaware, Command can only do this if the DM allows it, as it's entirely up to them, as per the spell description:</p><p></p><p>"Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p><p></p><p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p><p></p><p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p><p></p><p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p><p></p><p><em><strong>Grovel.</strong></em> The target falls prone and then ends its turn.</p><p></p><p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air."</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9220213, member: 6877472"] Just in case anyone was unaware, Command can only do this if the DM allows it, as it's entirely up to them, as per the spell description: "Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends. [I][B]Approach.[/B][/I] The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. [I][B]Drop.[/B][/I] The target drops whatever it is holding and then ends its turn. [I][B]Flee.[/B][/I] The target spends its turn moving away from you by the fastest available means. [I][B]Grovel.[/B][/I] The target falls prone and then ends its turn. [I][B]Halt.[/B][/I] The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air." [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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