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General Tabletop Discussion
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Casters should go back to being interruptable like they used to be.
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<blockquote data-quote="ECMO3" data-source="post: 9221283" data-attributes="member: 7030563"><p>I don't agree with that at all. It is extremely rare that balance between PCs exists in actual combat encounters in games I play and in games I watch online. I can't actually think of a single combat encounter that was actually balanced.</p><p></p><p>For one thing situational factors are far more influential in combat encounters than the PC class design.</p><p></p><p>I do agree casters are in melee often, but I will also note it is not all the time and not even regularly at some tables. Even if you accept the hypothesis that a reaction attack would better balance classes, it would be extremely situational in implementation and as noted if spells are OP, they are still OP at range when they can't be interrupted.</p><p></p><p>Finally I will note this will result in a lot of gimmicks to burn enemy reactions -</p><p><strong>Willie the Wizard: </strong> " I am moving so I am standing next to Bob the Barbarian and Frank the Fighter casting a spell from within their reach"</p><p><strong>DM:</strong> "Ok Bob and Frank both use reactions to disrupt it and Bob succeeds"</p><p><strong>Willie: </strong>"Ok it was Prestidigitation I was casting - Rick the Rogue, since Bob used his reaction you don't have to disengage now and Pete the Paladin, you can walk right past Frank to get to the BBEG in back"</p><p></p><p>That kind of play will undoubtedly happen with such a construct and it will make the game less immersive.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9221283, member: 7030563"] I don't agree with that at all. It is extremely rare that balance between PCs exists in actual combat encounters in games I play and in games I watch online. I can't actually think of a single combat encounter that was actually balanced. For one thing situational factors are far more influential in combat encounters than the PC class design. I do agree casters are in melee often, but I will also note it is not all the time and not even regularly at some tables. Even if you accept the hypothesis that a reaction attack would better balance classes, it would be extremely situational in implementation and as noted if spells are OP, they are still OP at range when they can't be interrupted. Finally I will note this will result in a lot of gimmicks to burn enemy reactions - [B]Willie the Wizard: [/B] " I am moving so I am standing next to Bob the Barbarian and Frank the Fighter casting a spell from within their reach" [B]DM:[/B] "Ok Bob and Frank both use reactions to disrupt it and Bob succeeds" [B]Willie: [/B]"Ok it was Prestidigitation I was casting - Rick the Rogue, since Bob used his reaction you don't have to disengage now and Pete the Paladin, you can walk right past Frank to get to the BBEG in back" That kind of play will undoubtedly happen with such a construct and it will make the game less immersive. [/QUOTE]
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Casters should go back to being interruptable like they used to be.
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